My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Knight Firecracker Skeleton Army Dark Prince
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Mother Witch
Fireball
Firecracker Skeleton Army Mother Witch
Poison
Firecracker Skeleton Army Mother Witch
Lightning
Knight Mini P.E.K.K.A Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Dark Prince Freeze Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Mini P.E.K.K.A Dark Prince Freeze Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mother Witch
Firecracker
Knight Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Firecracker Dark Prince Mega Knight
Skeleton Army
Dark Prince
Firecracker Mini P.E.K.K.A Mother Witch
Freeze
Mother Witch
Knight Dark Prince Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Mother Witch

Defense Synergies 1 14

Knight
Firecracker Mini P.E.K.K.A Skeleton Army Mother Witch
Firecracker
Knight Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Mini P.E.K.K.A
Knight Firecracker Skeleton Army Freeze Mother Witch
Skeleton Army
Knight Firecracker Mini P.E.K.K.A Freeze
Dark Prince
Firecracker Mother Witch
Freeze
Mini P.E.K.K.A Skeleton Army Mega Knight
Mother Witch
Knight Mini P.E.K.K.A Dark Prince Mega Knight
Mega Knight
Firecracker Freeze Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Skeleton Army Knight Firecracker Dark Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Dark Prince Freeze
Mini P.E.K.K.A Skeleton Army Knight Firecracker Dark Prince Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Skeleton Army Freeze Firecracker Dark Prince Mother Witch Mega Knight
Firecracker Freeze
Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Skeleton Army Mother Witch Knight Firecracker Dark Prince Freeze Mega Knight
Firecracker
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Dark Prince Freeze
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Freeze
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Mini P.E.K.K.A Freeze Mega Knight
Mega Knight Knight Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince
Mega Knight Knight Firecracker Skeleton Army Dark Prince
Freeze Knight Firecracker Dark Prince Mother Witch Mega Knight
Mini P.E.K.K.A
Skeleton Army Dark Prince Mega Knight Knight Firecracker Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince
Knight Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Knight
Knight Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Firecracker Mother Witch Freeze
Mini P.E.K.K.A Skeleton Army Dark Prince Knight
Mini P.E.K.K.A Mega Knight Knight Skeleton Army Dark Prince
Freeze Mega Knight Knight Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A Dark Prince
Skeleton Army Mega Knight Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Mini P.E.K.K.A Dark Prince Freeze
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker
Knight Firecracker Dark Prince Freeze
Firecracker Dark Prince Mega Knight
Firecracker Mother Witch Freeze
Firecracker
Firecracker Freeze
Firecracker
Mini P.E.K.K.A
Firecracker Knight Dark Prince
Firecracker
Knight Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker Mega Knight
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Mother Witch Mega Knight
Mega Knight
Firecracker Freeze Mother Witch Dark Prince Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker Mother Witch
Firecracker Freeze
Mini P.E.K.K.A
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Skeleton Army Dark Prince Freeze
Firecracker
Freeze
Knight Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker
Firecracker Dark Prince Mega Knight
Firecracker Freeze
Firecracker
Firecracker Dark Prince Freeze Mega Knight

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