My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Baby Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Miner Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Wizard Little Prince
The Log
Firecracker Mini P.E.K.K.A Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard Baby Dragon Miner Little Prince
Fireball
Firecracker Wizard Baby Dragon Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Knight Mini P.E.K.K.A Wizard Baby Dragon Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Miner Little Prince Mini P.E.K.K.A Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Miner Little Prince

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Wizard Miner Little Prince
Firecracker
Knight Miner Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Baby Dragon Mega Knight Little Prince
Wizard
Knight Mini P.E.K.K.A Miner Mega Knight
Baby Dragon
Knight Firecracker Mini P.E.K.K.A Miner Mega Knight
Miner
Firecracker Knight Wizard Baby Dragon Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Miner
Little Prince
Knight Mini P.E.K.K.A

Defense Synergies 2 12

Knight
Firecracker Little Prince Mini P.E.K.K.A Wizard Baby Dragon
Firecracker
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Knight Firecracker Wizard Baby Dragon
Wizard
Knight Mini P.E.K.K.A Mega Knight
Baby Dragon
Knight Firecracker Mini P.E.K.K.A Mega Knight Little Prince
Miner
Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon Miner
Little Prince
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Knight Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A Knight Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Little Prince
Baby Dragon Mega Knight
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Miner Mega Knight Little Prince
Knight Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Mega Knight Knight Wizard
Wizard Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Firecracker Mini P.E.K.K.A
Mega Knight Knight Firecracker Wizard Baby Dragon Little Prince
Wizard Baby Dragon Knight Firecracker Mega Knight Little Prince
Mini P.E.K.K.A
Wizard Mega Knight Knight Firecracker Mini P.E.K.K.A Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight
Knight Firecracker Mini P.E.K.K.A Wizard Baby Dragon Miner Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight
Knight Mini P.E.K.K.A Mega Knight
Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Knight Firecracker Mini P.E.K.K.A Baby Dragon
Mega Knight Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Knight Wizard
Wizard Firecracker Baby Dragon Mega Knight
Knight Firecracker Mini P.E.K.K.A Baby Dragon Little Prince
Mega Knight Firecracker Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Baby Dragon Miner
Baby Dragon Miner
Knight Firecracker
Wizard Firecracker Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Miner Firecracker Wizard
Mini P.E.K.K.A
Firecracker Miner Knight Wizard
Firecracker Wizard Baby Dragon
Knight Firecracker Baby Dragon Miner
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Miner Mega Knight Little Prince
Baby Dragon Mega Knight
Wizard
Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight Little Prince
Firecracker Miner Wizard Baby Dragon
Wizard Baby Dragon Miner Mega Knight
Miner Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Little Prince
Firecracker Wizard
Mini P.E.K.K.A
Wizard Miner Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Firecracker Wizard Baby Dragon
Miner Knight Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Miner Mega Knight Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: