My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Bandit Ram Rider
Barbarian Barrel
Knight Firecracker Bandit Electro Wizard
The Log
Firecracker Bandit Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Firecracker Bandit Electro Wizard Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Knight Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Firecracker Bandit Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker The Log Electro Wizard Ram Rider
Firecracker
Knight Mirror P.E.K.K.A Bandit Ram Rider
Mirror
The Log Firecracker Ram Rider
P.E.K.K.A
Electro Wizard Firecracker The Log Ram Rider
The Log
Mirror Knight P.E.K.K.A Bandit Ram Rider
Bandit
Firecracker The Log Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Knight Bandit Ram Rider
Ram Rider
Knight Firecracker Mirror P.E.K.K.A The Log Bandit Electro Wizard

Defense Synergies 4 14

Knight
Firecracker Electro Wizard The Log
Firecracker
Knight The Log Mirror P.E.K.K.A Bandit Electro Wizard
Mirror
Firecracker The Log Electro Wizard
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Knight Mirror Bandit Electro Wizard Ram Rider
Bandit
Firecracker The Log Electro Wizard Ram Rider
Electro Wizard
Knight Firecracker Mirror P.E.K.K.A The Log Bandit Ram Rider
Ram Rider
The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard Ram Rider
P.E.K.K.A Knight Firecracker The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Knight Bandit Electro Wizard
P.E.K.K.A Knight Firecracker Bandit Electro Wizard Ram Rider
Firecracker P.E.K.K.A The Log
The Log Firecracker Bandit Electro Wizard
Electro Wizard Ram Rider Firecracker
P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A
Knight Firecracker Bandit Electro Wizard
Electro Wizard Knight Firecracker The Log Bandit Ram Rider
Firecracker Electro Wizard Ram Rider
P.E.K.K.A Knight The Log Bandit Electro Wizard Ram Rider
Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard Ram Rider
P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
Knight Firecracker P.E.K.K.A Electro Wizard
Knight Firecracker The Log Bandit Electro Wizard Ram Rider
The Log Knight Firecracker Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Knight Firecracker P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Knight Firecracker The Log
P.E.K.K.A Bandit Knight The Log Electro Wizard Ram Rider
P.E.K.K.A Knight The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Knight Bandit Ram Rider
Firecracker Electro Wizard Ram Rider
P.E.K.K.A Knight Bandit Electro Wizard Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker The Log Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Bandit Ram Rider
Firecracker
Electro Wizard Knight Firecracker P.E.K.K.A The Log
Firecracker P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard Ram Rider
The Log Bandit
Knight Firecracker The Log
Firecracker The Log
Firecracker Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Bandit Ram Rider
Electro Wizard
Firecracker Knight The Log Bandit Electro Wizard Ram Rider
Firecracker
Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Bandit Electro Wizard Ram Rider
The Log Bandit Ram Rider
Firecracker The Log Bandit
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Bandit
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Bandit
Firecracker Electro Wizard Ram Rider
The Log
Knight Firecracker Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Bandit Electro Wizard
P.E.K.K.A
Firecracker

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