My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Mortar
Barbarian Barrel
Knight Firecracker Mortar Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard Magic Archer
Fireball
Firecracker Mortar Wizard Magic Archer
Poison
Firecracker Mortar Wizard Magic Archer
Lightning
Knight Mortar Mini P.E.K.K.A Wizard Magic Archer
Rocket
Mortar Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Void Mortar Mini P.E.K.K.A Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Void

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Wizard The Log Magic Archer
Firecracker
Knight Mortar Mini P.E.K.K.A
Mortar
Knight Firecracker The Log
Mini P.E.K.K.A
Firecracker Wizard The Log Magic Archer
Wizard
Knight Mini P.E.K.K.A
Void
The Log
Knight Mortar Mini P.E.K.K.A Magic Archer
Magic Archer
Knight Mini P.E.K.K.A The Log

Defense Synergies 4 12

Knight
Firecracker Magic Archer Mortar Mini P.E.K.K.A Wizard The Log
Firecracker
Knight The Log Mortar Mini P.E.K.K.A
Mortar
Knight Firecracker Wizard The Log
Mini P.E.K.K.A
The Log Knight Firecracker Wizard Magic Archer
Wizard
Knight Mortar Mini P.E.K.K.A The Log
Void
The Log
Firecracker Mini P.E.K.K.A Knight Mortar Wizard Magic Archer
Magic Archer
Knight Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Wizard Void The Log Magic Archer
Mini P.E.K.K.A Knight Firecracker Mortar The Log
Mortar Mini P.E.K.K.A Knight Void
Mini P.E.K.K.A Knight Firecracker Mortar
Firecracker Mini P.E.K.K.A The Log
The Log Firecracker Magic Archer
Firecracker Mortar Wizard Void Magic Archer
Void The Log Magic Archer
Mini P.E.K.K.A Mortar
Knight Firecracker Mini P.E.K.K.A
Knight Firecracker Wizard The Log Magic Archer
Firecracker Wizard Magic Archer
Mortar Mini P.E.K.K.A Knight Wizard The Log
Wizard Firecracker Mortar Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Knight Mortar
Mortar Mini P.E.K.K.A The Log
Wizard Knight Firecracker Mortar Mini P.E.K.K.A
Mortar Knight Firecracker Wizard The Log Magic Archer
Mortar Wizard The Log Knight Firecracker Magic Archer
Mini P.E.K.K.A Mortar
Wizard Knight Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Void
Void Knight Firecracker Mortar Mini P.E.K.K.A Wizard The Log Magic Archer
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A
Firecracker Wizard Magic Archer
Mini P.E.K.K.A Knight Void
Mini P.E.K.K.A Knight
Void Knight Firecracker Mortar Mini P.E.K.K.A The Log Magic Archer
Knight Mini P.E.K.K.A
Void The Log
Mini P.E.K.K.A Knight Wizard
Wizard Firecracker Magic Archer
Knight Firecracker Mortar Mini P.E.K.K.A The Log Magic Archer
Firecracker Mini P.E.K.K.A Wizard The Log Magic Archer
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight Firecracker Mortar The Log
Firecracker Mortar Void The Log Magic Archer
Void The Log Magic Archer
Knight Firecracker Void The Log
Wizard Firecracker Mortar The Log Magic Archer
Firecracker Wizard Magic Archer
Firecracker Mortar Wizard The Log Magic Archer
The Log Firecracker Wizard Magic Archer
Void The Log Firecracker Mortar Wizard
Mini P.E.K.K.A Void
Firecracker Void Knight Mortar Wizard The Log Magic Archer
Void Firecracker Wizard Magic Archer
Knight Firecracker Mortar Void The Log Magic Archer
Firecracker Mortar Void Magic Archer
Firecracker Mortar The Log Magic Archer
Firecracker Mortar Wizard The Log Magic Archer
Magic Archer Firecracker Mortar Wizard The Log
Mortar
Mini P.E.K.K.A
Void Firecracker Mortar Mini P.E.K.K.A Wizard The Log Magic Archer
Firecracker Mortar Wizard The Log Magic Archer
Void The Log Magic Archer
Wizard Void
Void The Log
Mortar Void The Log
Firecracker The Log Mortar Wizard Magic Archer
Firecracker Mortar Void The Log Wizard Magic Archer
Void Mortar Wizard The Log Magic Archer
Void Firecracker Mortar The Log Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Void
Mini P.E.K.K.A Void
Void Mortar Wizard The Log Magic Archer
Void Firecracker Magic Archer
Firecracker Wizard The Log Magic Archer
Void Magic Archer
Firecracker Wizard Magic Archer
The Log
Void Knight Firecracker Mini P.E.K.K.A Wizard Magic Archer
The Log Firecracker Mortar Wizard Magic Archer
Void
Firecracker
Firecracker The Log Magic Archer
Firecracker Void Magic Archer
Void Firecracker Mortar The Log Magic Archer

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