My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Mortar Skeleton Army Ram Rider
Barbarian Barrel
Knight Firecracker Mortar Valkyrie Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Mortar Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Valkyrie Skeleton Army Electro Wizard Ram Rider
Fireball
Firecracker Mortar Skeleton Army Electro Wizard Ram Rider
Poison
Firecracker Mortar Skeleton Army Electro Wizard
Lightning
Knight Mortar Valkyrie Electro Wizard Ram Rider
Rocket
Mortar Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Mortar Valkyrie Freeze Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Mortar

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Electro Wizard Ram Rider
Firecracker
Knight Mortar Valkyrie Ram Rider
Mortar
Knight Firecracker Ram Rider
Valkyrie
Firecracker Electro Wizard Ram Rider
Skeleton Army
Freeze
Electro Wizard
Knight Valkyrie Ram Rider
Ram Rider
Knight Firecracker Mortar Valkyrie Electro Wizard

Defense Synergies 3 14

Knight
Firecracker Electro Wizard Mortar Skeleton Army
Firecracker
Knight Valkyrie Mortar Skeleton Army Electro Wizard
Mortar
Knight Firecracker Valkyrie Skeleton Army Electro Wizard
Valkyrie
Firecracker Mortar Freeze Electro Wizard
Skeleton Army
Knight Firecracker Mortar Freeze Electro Wizard
Freeze
Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Knight Firecracker Mortar Valkyrie Skeleton Army Freeze Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Valkyrie Electro Wizard Ram Rider
Skeleton Army Knight Firecracker Mortar Valkyrie Electro Wizard Ram Rider
Mortar Skeleton Army Ram Rider Knight Valkyrie Freeze Electro Wizard
Skeleton Army Knight Firecracker Mortar Valkyrie Electro Wizard Ram Rider
Firecracker Valkyrie Skeleton Army
Skeleton Army Freeze Firecracker Valkyrie Electro Wizard
Electro Wizard Ram Rider Firecracker Mortar Freeze
Valkyrie Electro Wizard Ram Rider
Mortar Skeleton Army
Knight Skeleton Army Firecracker Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Knight Firecracker Freeze Ram Rider
Firecracker Electro Wizard Ram Rider
Mortar Skeleton Army Knight Valkyrie Freeze Electro Wizard Ram Rider
Valkyrie Skeleton Army Firecracker Mortar Freeze Electro Wizard
Skeleton Army Knight Mortar Electro Wizard Ram Rider
Skeleton Army Mortar Freeze Electro Wizard Ram Rider
Knight Firecracker Mortar Valkyrie Skeleton Army Electro Wizard
Mortar Valkyrie Knight Firecracker Skeleton Army Electro Wizard Ram Rider
Mortar Valkyrie Freeze Knight Firecracker Electro Wizard Ram Rider
Mortar Electro Wizard Ram Rider
Valkyrie Skeleton Army Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Electro Wizard
Electro Wizard Knight Firecracker Mortar Valkyrie
Skeleton Army Knight Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army Knight Electro Wizard Ram Rider
Knight Valkyrie Skeleton Army Ram Rider
Firecracker Freeze Electro Wizard Ram Rider
Skeleton Army Knight Valkyrie Electro Wizard Ram Rider
Knight Valkyrie Skeleton Army
Freeze Electro Wizard Knight Firecracker Mortar Valkyrie Skeleton Army
Skeleton Army
Knight Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Knight Valkyrie Ram Rider
Firecracker Valkyrie Skeleton Army
Skeleton Army Electro Wizard Knight Firecracker Mortar Valkyrie Freeze
Valkyrie Firecracker Freeze Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Valkyrie Freeze
Firecracker Mortar Electro Wizard Ram Rider
Knight Firecracker Valkyrie Freeze
Firecracker Mortar Valkyrie
Firecracker Freeze Ram Rider
Firecracker Mortar
Firecracker Freeze Ram Rider
Firecracker Mortar Ram Rider
Electro Wizard
Firecracker Knight Mortar Valkyrie Electro Wizard Ram Rider
Firecracker
Knight Firecracker Mortar
Firecracker Mortar Freeze
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Mortar Freeze
Firecracker Mortar Electro Wizard
Firecracker Mortar Valkyrie
Mortar
Firecracker Freeze Mortar Valkyrie
Firecracker Mortar Electro Wizard Ram Rider
Mortar Ram Rider
Firecracker Mortar
Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Mortar
Firecracker Freeze Electro Wizard
Firecracker
Electro Wizard Skeleton Army Freeze
Firecracker Electro Wizard Ram Rider
Freeze
Knight Firecracker Valkyrie Electro Wizard
Firecracker Mortar
Firecracker
Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Freeze Electro Wizard
Firecracker Mortar

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