My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Wizard Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Musketeer Wizard Witch Ice Wizard
The Log
Firecracker Musketeer Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Musketeer Hog Rider Wizard Witch P.E.K.K.A Ice Wizard
Fireball
Firecracker Musketeer Hog Rider Wizard Witch Ice Wizard
Poison
Firecracker Musketeer Wizard Witch Ice Wizard
Lightning
Knight Musketeer Wizard Witch Ice Wizard
Rocket
Musketeer Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Ice Wizard Musketeer Hog Rider Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Ice Wizard Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Hog Rider Wizard Witch Ice Wizard
Firecracker
Knight Hog Rider P.E.K.K.A
Musketeer
Knight Hog Rider P.E.K.K.A
Hog Rider
Knight Firecracker Musketeer Wizard Witch
Wizard
Knight Hog Rider P.E.K.K.A
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Musketeer Wizard Witch Ice Wizard
Ice Wizard
Knight P.E.K.K.A

Defense Synergies 3 10

Knight
Firecracker Musketeer Ice Wizard Wizard Witch
Firecracker
Knight Musketeer P.E.K.K.A Ice Wizard
Musketeer
Knight Firecracker P.E.K.K.A
Hog Rider
Wizard
Knight P.E.K.K.A Ice Wizard
Witch
Knight Ice Wizard
P.E.K.K.A
Firecracker Musketeer Wizard Ice Wizard
Ice Wizard
Knight Firecracker Wizard Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Wizard
P.E.K.K.A Knight Firecracker Musketeer Witch Ice Wizard
Witch P.E.K.K.A Knight Musketeer Ice Wizard
Witch P.E.K.K.A Knight Firecracker Musketeer Ice Wizard
Firecracker P.E.K.K.A
Firecracker Musketeer Ice Wizard
Musketeer Firecracker Wizard Witch Ice Wizard
Musketeer P.E.K.K.A
Witch P.E.K.K.A Musketeer Ice Wizard
Knight Firecracker Musketeer Ice Wizard
Witch Ice Wizard Knight Firecracker Musketeer Wizard
Musketeer Firecracker Wizard Witch Ice Wizard
P.E.K.K.A Knight Musketeer Wizard Witch Ice Wizard
Wizard Firecracker Witch P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Wizard Knight Firecracker Musketeer Witch P.E.K.K.A
Knight Firecracker Musketeer Wizard Witch Ice Wizard
Wizard Witch Knight Firecracker Musketeer Ice Wizard
P.E.K.K.A Musketeer
Wizard Knight Firecracker Musketeer Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Knight Firecracker Musketeer Wizard
P.E.K.K.A Knight Musketeer Witch
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer Witch
Firecracker Wizard Musketeer Witch Ice Wizard
P.E.K.K.A Knight Musketeer Witch Ice Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer Witch
P.E.K.K.A
P.E.K.K.A Knight Wizard Witch
Wizard Firecracker Musketeer Witch
Witch Knight Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Wizard Witch P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer
Firecracker Musketeer Ice Wizard
Knight Firecracker Musketeer
Wizard Firecracker
Firecracker Wizard Musketeer Witch Ice Wizard
Firecracker Musketeer Wizard Witch
Firecracker Wizard Ice Wizard
Firecracker Wizard
Musketeer
Firecracker Knight Musketeer Wizard
Firecracker Musketeer Wizard
Knight Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Firecracker Wizard Witch
Musketeer
Wizard
Musketeer
Musketeer
Firecracker Wizard Witch Ice Wizard
Witch
Firecracker Musketeer Wizard Witch Ice Wizard
Musketeer Wizard Witch
Firecracker Musketeer
Firecracker Musketeer Wizard Witch Ice Wizard
Firecracker Musketeer Wizard Witch
Musketeer Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Musketeer Witch
Firecracker Musketeer Wizard Witch Ice Wizard
Knight Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: