My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Bandit Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit Sparky
Giant Snowball
Musketeer Royal Hogs
Zap
Firecracker Royal Hogs Bandit Sparky
Barbarian Barrel
Knight Firecracker Musketeer Royal Hogs Bandit Sparky
The Log
Firecracker Musketeer Royal Hogs Bandit Sparky
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Knight Firecracker Musketeer Royal Hogs Bandit Sparky
Fireball
Firecracker Musketeer Royal Hogs Bandit Sparky
Poison
Firecracker Musketeer Royal Hogs Sparky
Lightning
Knight Musketeer Bandit Sparky Goblinstein
Rocket
Musketeer Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Bandit Musketeer Royal Hogs Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Royal Hogs The Log Sparky
Firecracker
Knight Royal Hogs Bandit Sparky
Musketeer
Knight Royal Hogs The Log Bandit
Royal Hogs
Knight Firecracker Musketeer The Log Bandit
The Log
Knight Musketeer Royal Hogs Bandit Sparky
Bandit
Firecracker Musketeer Royal Hogs The Log
Sparky
Knight Firecracker The Log
Goblinstein

Defense Synergies 4 7

Knight
Firecracker Musketeer The Log Sparky
Firecracker
Knight The Log Musketeer Bandit
Musketeer
Knight The Log Firecracker Bandit
Royal Hogs
The Log
Firecracker Musketeer Knight Bandit Sparky
Bandit
Firecracker Musketeer The Log
Sparky
Knight The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer The Log Sparky
Sparky Knight Firecracker Musketeer The Log Bandit
Sparky Knight Musketeer Bandit
Sparky Knight Firecracker Musketeer Bandit
Firecracker The Log Sparky
The Log Firecracker Musketeer Bandit
Musketeer Firecracker
Musketeer The Log Bandit Sparky
Sparky Musketeer
Knight Firecracker Musketeer Bandit Sparky
Knight Firecracker Musketeer The Log Bandit
Musketeer Firecracker
Sparky Knight Musketeer The Log Bandit
Sparky Firecracker The Log
Sparky Knight Bandit
The Log Bandit Sparky Goblinstein
Sparky Knight Firecracker Musketeer
Knight Firecracker Musketeer The Log Bandit
The Log Knight Firecracker Musketeer Bandit
Sparky Musketeer
Knight Firecracker Musketeer The Log Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit Sparky
Bandit Knight Firecracker Musketeer The Log
Bandit Knight Musketeer The Log Sparky
Knight Musketeer The Log Bandit Sparky
Knight Musketeer Bandit Sparky
Firecracker Goblinstein Musketeer
Sparky Knight Musketeer Bandit
Knight Sparky
Goblinstein Knight Firecracker The Log Bandit Sparky
Musketeer Sparky
Knight Musketeer Sparky
The Log
Knight Bandit Sparky
Firecracker Musketeer Sparky
Sparky Knight Firecracker Musketeer The Log Goblinstein
Firecracker Musketeer The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log Bandit Sparky
Firecracker Musketeer The Log Bandit
The Log Bandit Sparky
Knight Firecracker Musketeer The Log Sparky
Firecracker The Log Sparky Goblinstein
Firecracker Goblinstein Musketeer
Firecracker Musketeer The Log Sparky
The Log Firecracker
The Log Firecracker Bandit
Musketeer Sparky
Firecracker Knight Musketeer The Log Bandit Sparky
Firecracker Musketeer
Knight Firecracker Musketeer The Log Bandit Sparky
Firecracker Musketeer Bandit
Firecracker Musketeer The Log Sparky
Firecracker Musketeer The Log Bandit Sparky
Firecracker Musketeer The Log Bandit Sparky
Sparky
Sparky
Firecracker Musketeer The Log Bandit Sparky
Firecracker The Log
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer The Log
Firecracker The Log Sparky Goblinstein
Firecracker The Log Musketeer Bandit Sparky
Musketeer The Log Bandit Sparky
Firecracker Musketeer The Log Bandit Sparky
Firecracker Musketeer Sparky
Firecracker Musketeer Goblinstein
Sparky
Musketeer The Log Bandit Sparky
Firecracker Sparky
Sparky
Firecracker The Log Sparky
Musketeer Bandit Goblinstein
Firecracker Musketeer
The Log
Knight Firecracker Musketeer Sparky
The Log Firecracker Musketeer
Sparky
Firecracker Musketeer Sparky
Firecracker Musketeer The Log Sparky
Firecracker Musketeer
Firecracker Musketeer The Log Bandit Sparky
Sparky
Firecracker Sparky

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