My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Valkyrie Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Musketeer Royal Hogs Guards
Zap
Firecracker Royal Hogs Guards
Barbarian Barrel
Knight Firecracker Musketeer Valkyrie Royal Hogs Guards Electro Wizard Magic Archer
The Log
Firecracker Musketeer Royal Hogs Guards
Earthquake
Firecracker Royal Hogs Guards
Arrows
Firecracker Royal Hogs Guards
Royal Delivery
Knight Firecracker Musketeer Valkyrie Royal Hogs Guards Electro Wizard Magic Archer
Fireball
Firecracker Musketeer Royal Hogs Electro Wizard Magic Archer
Poison
Firecracker Musketeer Royal Hogs Guards Electro Wizard Magic Archer
Lightning
Knight Musketeer Valkyrie Electro Wizard Magic Archer
Rocket
Musketeer Valkyrie Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Musketeer Valkyrie Electro Wizard Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Guards Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Royal Hogs Electro Wizard Magic Archer
Firecracker
Knight Valkyrie Royal Hogs
Musketeer
Knight Valkyrie Royal Hogs
Valkyrie
Musketeer Firecracker Royal Hogs Electro Wizard Magic Archer
Royal Hogs
Knight Firecracker Musketeer Valkyrie Guards Electro Wizard Magic Archer
Guards
Royal Hogs
Electro Wizard
Knight Valkyrie Royal Hogs Magic Archer
Magic Archer
Knight Valkyrie Royal Hogs Electro Wizard

Defense Synergies 7 9

Knight
Firecracker Musketeer Electro Wizard Magic Archer
Firecracker
Knight Valkyrie Musketeer Guards Electro Wizard
Musketeer
Knight Valkyrie Guards Firecracker Electro Wizard
Valkyrie
Firecracker Musketeer Electro Wizard Magic Archer
Royal Hogs
Guards
Musketeer Firecracker Electro Wizard Magic Archer
Electro Wizard
Knight Firecracker Musketeer Valkyrie Guards Magic Archer
Magic Archer
Knight Valkyrie Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Valkyrie Electro Wizard Magic Archer
Knight Firecracker Musketeer Valkyrie Electro Wizard
Knight Musketeer Valkyrie Electro Wizard
Knight Firecracker Musketeer Valkyrie Guards Electro Wizard
Firecracker Valkyrie
Firecracker Musketeer Valkyrie Guards Electro Wizard Magic Archer
Musketeer Electro Wizard Firecracker Magic Archer
Musketeer Valkyrie Electro Wizard Magic Archer
Musketeer
Knight Guards Firecracker Musketeer Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Knight Firecracker Musketeer Magic Archer
Musketeer Firecracker Electro Wizard Magic Archer
Knight Musketeer Valkyrie Guards Electro Wizard
Valkyrie Firecracker Guards Electro Wizard Magic Archer
Knight Electro Wizard
Electro Wizard
Knight Firecracker Musketeer Valkyrie Electro Wizard
Knight Firecracker Musketeer Valkyrie Guards Electro Wizard Magic Archer
Valkyrie Knight Firecracker Musketeer Guards Electro Wizard Magic Archer
Musketeer Electro Wizard
Valkyrie Knight Firecracker Musketeer Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Electro Wizard
Electro Wizard Knight Firecracker Musketeer Valkyrie Magic Archer
Guards Knight Musketeer Valkyrie Electro Wizard
Valkyrie Guards Knight Musketeer Electro Wizard
Knight Musketeer Valkyrie Guards
Firecracker Musketeer Electro Wizard Magic Archer
Guards Knight Musketeer Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Knight Firecracker Valkyrie Magic Archer
Musketeer Guards
Knight Musketeer Valkyrie Guards
Valkyrie Guards Electro Wizard
Knight Valkyrie Guards
Firecracker Musketeer Valkyrie Magic Archer
Guards Electro Wizard Knight Firecracker Musketeer Valkyrie Magic Archer
Valkyrie Firecracker Musketeer Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Musketeer Valkyrie Guards
Firecracker Musketeer Electro Wizard Magic Archer
Magic Archer
Knight Firecracker Musketeer Valkyrie Guards
Firecracker Valkyrie Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Magic Archer
Firecracker
Musketeer Guards Electro Wizard
Firecracker Knight Musketeer Valkyrie Electro Wizard Magic Archer
Firecracker Musketeer Magic Archer
Knight Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Magic Archer Firecracker Musketeer
Firecracker Musketeer Electro Wizard Magic Archer
Firecracker Valkyrie Magic Archer
Musketeer Magic Archer
Musketeer
Musketeer
Firecracker Valkyrie Magic Archer
Firecracker Musketeer Electro Wizard Magic Archer
Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Electro Wizard Magic Archer
Electro Wizard Firecracker Musketeer Guards
Musketeer Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Electro Wizard Musketeer Guards Magic Archer
Firecracker Musketeer Electro Wizard Magic Archer
Knight Firecracker Musketeer Valkyrie Electro Wizard Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer
Firecracker Musketeer Guards Electro Wizard Magic Archer
Firecracker Musketeer Electro Wizard Magic Archer
Firecracker Musketeer Electro Wizard Magic Archer

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