My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Dark Prince Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Witch Lumberjack
Zap
Firecracker Royal Giant Dark Prince Witch
Barbarian Barrel
Knight Firecracker Dark Prince Witch Electro Wizard Lumberjack
The Log
Firecracker Royal Giant Dark Prince Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Dark Prince Witch Electro Wizard Lumberjack
Fireball
Firecracker Witch Electro Wizard Lumberjack
Poison
Firecracker Witch Electro Wizard
Lightning
Knight Dark Prince Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Dark Prince Electro Wizard Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Dark Prince

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch The Log Electro Wizard Lumberjack
Firecracker
Knight Royal Giant Dark Prince Lumberjack
Royal Giant
Firecracker Dark Prince Witch The Log Electro Wizard Lumberjack
Dark Prince
Firecracker Royal Giant Witch Electro Wizard Lumberjack
Witch
Knight Royal Giant Dark Prince Lumberjack
The Log
Knight Royal Giant Lumberjack
Electro Wizard
Knight Royal Giant Dark Prince Lumberjack
Lumberjack
Knight Firecracker Royal Giant Dark Prince Witch The Log Electro Wizard

Defense Synergies 3 15

Knight
Firecracker Electro Wizard Witch The Log Lumberjack
Firecracker
Knight The Log Dark Prince Electro Wizard Lumberjack
Royal Giant
Dark Prince
Firecracker Witch The Log Electro Wizard
Witch
Knight Dark Prince The Log Electro Wizard Lumberjack
The Log
Firecracker Knight Dark Prince Witch Electro Wizard Lumberjack
Electro Wizard
Knight Firecracker Dark Prince Witch The Log Lumberjack
Lumberjack
Knight Firecracker Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
Lumberjack Knight Firecracker Dark Prince Witch The Log Electro Wizard
Witch Lumberjack Knight Dark Prince Electro Wizard
Witch Lumberjack Knight Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince The Log Lumberjack
The Log Firecracker Dark Prince Electro Wizard Lumberjack
Electro Wizard Firecracker Witch
The Log Electro Wizard
Witch Lumberjack
Knight Firecracker Dark Prince Electro Wizard Lumberjack
Witch Electro Wizard Knight Firecracker Dark Prince The Log Lumberjack
Firecracker Witch Electro Wizard
Lumberjack Knight Dark Prince Witch The Log Electro Wizard
Firecracker Dark Prince Witch The Log Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Knight Firecracker Dark Prince Witch Electro Wizard Lumberjack
Knight Firecracker Dark Prince Witch The Log Electro Wizard Lumberjack
Witch The Log Knight Firecracker Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Dark Prince Knight Firecracker Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Dark Prince Witch Electro Wizard
Electro Wizard Knight Firecracker The Log Lumberjack
Lumberjack Knight Dark Prince Witch The Log Electro Wizard
Dark Prince Lumberjack Knight The Log Electro Wizard
Knight Dark Prince Witch Lumberjack
Firecracker Witch Electro Wizard
Dark Prince Knight Witch Electro Wizard Lumberjack
Knight Dark Prince Lumberjack
Electro Wizard Knight Firecracker Dark Prince Witch The Log
Witch
Knight Dark Prince Witch Lumberjack
Dark Prince The Log Electro Wizard
Dark Prince Knight Witch Lumberjack
Firecracker Witch
Witch Electro Wizard Knight Firecracker Dark Prince The Log Lumberjack
Firecracker Dark Prince Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Electro Wizard Lumberjack
Firecracker Knight Dark Prince The Log Electro Wizard
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker Dark Prince The Log Electro Wizard
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Dark Prince Witch
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log
Firecracker The Log
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Dark Prince Witch
Firecracker Witch Electro Wizard
The Log
Knight Firecracker Dark Prince Electro Wizard Lumberjack
The Log Firecracker
Firecracker Dark Prince
Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Dark Prince Witch The Log Electro Wizard
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: