My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Royal Giant Inferno Tower Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Inferno Tower Skeleton Army Witch
The Log
Firecracker Royal Giant Skeleton Army Witch
Earthquake
Firecracker Inferno Tower Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Skeleton Army Witch
Fireball
Firecracker Inferno Tower Skeleton Army Witch
Poison
Firecracker Inferno Tower Skeleton Army Witch
Lightning
Knight Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Fireball Inferno Tower Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Witch
Firecracker
Knight Royal Giant Mega Knight
Royal Giant
Firecracker Fireball Witch
Fireball
Royal Giant Knight Mega Knight
Inferno Tower
Skeleton Army
Witch
Knight Royal Giant Mega Knight
Mega Knight
Firecracker Fireball Witch

Defense Synergies 3 10

Knight
Firecracker Inferno Tower Fireball Skeleton Army Witch
Firecracker
Knight Inferno Tower Skeleton Army Mega Knight
Royal Giant
Fireball
Knight Inferno Tower Mega Knight
Inferno Tower
Knight Skeleton Army Firecracker Fireball Mega Knight
Skeleton Army
Inferno Tower Knight Firecracker
Witch
Knight Mega Knight
Mega Knight
Firecracker Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Inferno Tower
Inferno Tower Skeleton Army Knight Firecracker Witch Mega Knight
Inferno Tower Skeleton Army Witch Mega Knight Knight
Inferno Tower Skeleton Army Witch Knight Firecracker Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Mega Knight
Inferno Tower Firecracker Fireball Witch
Fireball Inferno Tower Mega Knight
Inferno Tower Witch Skeleton Army
Knight Skeleton Army Firecracker Inferno Tower Mega Knight
Skeleton Army Witch Knight Firecracker Fireball Mega Knight
Inferno Tower Firecracker Fireball Witch
Inferno Tower Skeleton Army Mega Knight Knight Fireball Witch
Fireball Skeleton Army Mega Knight Firecracker Witch
Inferno Tower Skeleton Army Knight Mega Knight
Inferno Tower Skeleton Army Fireball Mega Knight
Mega Knight Knight Firecracker Fireball Inferno Tower Skeleton Army Witch
Fireball Mega Knight Knight Firecracker Skeleton Army Witch
Witch Knight Firecracker Fireball Mega Knight
Inferno Tower
Skeleton Army Mega Knight Knight Firecracker Fireball Witch
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball Inferno Tower Witch
Fireball Knight Firecracker Mega Knight
Skeleton Army Mega Knight Knight Inferno Tower Witch
Skeleton Army Mega Knight Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army Witch Mega Knight
Firecracker Fireball Witch
Skeleton Army Knight Fireball Inferno Tower Witch
Inferno Tower Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Fireball Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Mega Knight Knight Inferno Tower Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Knight Fireball Inferno Tower Witch
Firecracker Fireball Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Knight Firecracker Fireball
Mega Knight Firecracker Fireball Inferno Tower Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Skeleton Army Witch
Fireball Firecracker Witch
Fireball
Fireball Knight Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight
Fireball Firecracker Mega Knight

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