My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Wizard Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel
The Log
Firecracker Royal Giant Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Hog Rider Wizard Goblin Barrel
Fireball
Firecracker Hog Rider Wizard Goblin Barrel
Poison
Firecracker Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Void Hog Rider Rune Giant Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Void

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Goblin Barrel Wizard
Firecracker
Knight Royal Giant Hog Rider Goblin Barrel
Royal Giant
Firecracker Goblin Barrel Hog Rider Wizard Void
Hog Rider
Knight Firecracker Royal Giant Wizard Goblin Barrel Void
Wizard
Knight Royal Giant Hog Rider
Goblin Barrel
Knight Royal Giant Firecracker Hog Rider Rune Giant
Void
Royal Giant Hog Rider
Rune Giant
Goblin Barrel

Defense Synergies 1 1

Knight
Firecracker Wizard
Firecracker
Knight
Royal Giant
Hog Rider
Wizard
Knight
Goblin Barrel
Void
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Void
Knight Firecracker
Knight Void
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard Void
Void
Knight Firecracker
Knight Firecracker Wizard
Firecracker Wizard
Knight Wizard
Wizard Firecracker
Knight
Wizard Knight Firecracker
Knight Firecracker Wizard
Wizard Knight Firecracker
Wizard Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void
Void Knight Firecracker Wizard
Knight
Knight
Knight
Firecracker Wizard
Knight Void
Knight
Void Knight Firecracker
Knight
Void
Knight Wizard
Wizard Firecracker
Knight Firecracker
Firecracker Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void
Void
Knight Firecracker Void
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard
Void
Firecracker Void Knight Wizard
Void Firecracker Wizard
Knight Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard
Firecracker Wizard Void
Void
Wizard Void
Void
Void
Firecracker Wizard
Firecracker Void Wizard
Void Wizard
Void Firecracker
Firecracker Wizard Void
Firecracker Wizard Void
Void
Void Wizard
Void Firecracker
Firecracker Wizard
Void
Firecracker Wizard
Void Knight Firecracker Wizard
Firecracker Wizard
Void
Firecracker
Firecracker
Firecracker Void
Void Firecracker
Firecracker Wizard Void
Void

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