My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Musketeer Valkyrie Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Bandit
Giant Snowball
Musketeer Goblin Barrel
Zap
Firecracker Royal Giant Goblin Barrel Bandit
Barbarian Barrel
Knight Firecracker Musketeer Valkyrie Goblin Barrel Bandit
The Log
Firecracker Royal Giant Musketeer Goblin Barrel Bandit
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Musketeer Valkyrie Goblin Barrel Bandit
Fireball
Firecracker Musketeer Goblin Barrel Bandit
Poison
Firecracker Musketeer
Lightning
Knight Musketeer Valkyrie Bandit
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Bandit Musketeer Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Goblin Barrel The Log
Firecracker
Knight Royal Giant Valkyrie Goblin Barrel Bandit
Royal Giant
Firecracker Goblin Barrel Musketeer The Log Bandit
Musketeer
Knight Valkyrie Royal Giant The Log Bandit
Valkyrie
Musketeer Goblin Barrel Firecracker Bandit
Goblin Barrel
Knight Royal Giant Valkyrie Firecracker Bandit
The Log
Knight Royal Giant Musketeer Bandit
Bandit
Firecracker Royal Giant Musketeer Valkyrie Goblin Barrel The Log

Defense Synergies 6 7

Knight
Firecracker Musketeer The Log
Firecracker
Knight Valkyrie The Log Musketeer Bandit
Royal Giant
Musketeer
Knight Valkyrie The Log Firecracker Bandit
Valkyrie
Firecracker Musketeer The Log Bandit
Goblin Barrel
The Log
Firecracker Musketeer Knight Valkyrie Bandit
Bandit
Firecracker Musketeer Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Valkyrie The Log
Knight Firecracker Musketeer Valkyrie The Log Bandit
Knight Musketeer Valkyrie Bandit
Knight Firecracker Musketeer Valkyrie Bandit
Firecracker Valkyrie The Log
The Log Firecracker Musketeer Valkyrie Bandit
Musketeer Firecracker
Musketeer Valkyrie The Log Bandit
Musketeer
Knight Firecracker Musketeer Valkyrie Bandit
Valkyrie Knight Firecracker Musketeer The Log Bandit
Musketeer Firecracker
Knight Musketeer Valkyrie The Log Bandit
Valkyrie Firecracker The Log
Knight Bandit
The Log Bandit
Knight Firecracker Musketeer Valkyrie
Valkyrie Knight Firecracker Musketeer The Log Bandit
Valkyrie The Log Knight Firecracker Musketeer Bandit
Musketeer
Valkyrie Knight Firecracker Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Bandit
Bandit Knight Firecracker Musketeer Valkyrie The Log
Bandit Knight Musketeer Valkyrie The Log
Valkyrie Knight Musketeer The Log Bandit
Knight Musketeer Valkyrie Bandit
Firecracker Musketeer
Knight Musketeer Valkyrie Bandit
Knight Valkyrie
Knight Firecracker Valkyrie The Log Bandit
Musketeer
Knight Musketeer Valkyrie
Valkyrie The Log
Knight Valkyrie Bandit
Firecracker Musketeer Valkyrie
Knight Firecracker Musketeer Valkyrie The Log
Valkyrie Firecracker Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Valkyrie The Log Bandit
Firecracker Musketeer The Log Bandit
The Log Bandit
Knight Firecracker Musketeer Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker Bandit
Musketeer
Firecracker Knight Musketeer Valkyrie The Log Bandit
Firecracker Musketeer
Knight Firecracker Musketeer The Log Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer The Log
Firecracker Musketeer The Log Bandit
Firecracker Musketeer The Log Bandit
Firecracker Musketeer The Log Bandit
Firecracker Valkyrie The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker The Log Valkyrie
Firecracker The Log Musketeer Bandit
Musketeer The Log Bandit
Firecracker Musketeer The Log Bandit
Firecracker Musketeer
Firecracker Musketeer
Musketeer The Log Bandit
Firecracker
Firecracker The Log
Musketeer Bandit
Firecracker Musketeer
The Log
Knight Firecracker Musketeer Valkyrie
The Log Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log Bandit
Firecracker

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