My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Royal Recruits Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Royal Recruits Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Wall Breakers
Giant Snowball
Royal Recruits Wall Breakers
Zap
Firecracker Royal Giant Wall Breakers
Barbarian Barrel
Knight Firecracker Royal Recruits Valkyrie Wizard Wall Breakers
The Log
Firecracker Royal Giant Royal Recruits Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits Wall Breakers
Royal Delivery
Knight Firecracker Royal Recruits Valkyrie Wizard Wall Breakers
Fireball
Firecracker Wizard Wall Breakers
Poison
Firecracker Royal Recruits Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Firecracker Valkyrie Wizard Royal Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Knight Firecracker Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wall Breakers Wizard
Firecracker
Knight Royal Giant Royal Recruits Valkyrie Wall Breakers Mega Knight
Royal Giant
Firecracker Wizard
Royal Recruits
Firecracker Wall Breakers
Valkyrie
Firecracker Wizard Wall Breakers
Wizard
Knight Royal Giant Valkyrie Mega Knight
Wall Breakers
Knight Firecracker Royal Recruits Valkyrie Mega Knight
Mega Knight
Firecracker Wizard Wall Breakers

Defense Synergies 2 5

Knight
Firecracker Wizard
Firecracker
Knight Valkyrie Royal Recruits Mega Knight
Royal Giant
Royal Recruits
Firecracker
Valkyrie
Firecracker Wizard
Wizard
Knight Valkyrie Mega Knight
Wall Breakers
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Valkyrie Wizard
Knight Firecracker Royal Recruits Valkyrie Mega Knight
Mega Knight Knight Royal Recruits Valkyrie
Royal Recruits Knight Firecracker Valkyrie Mega Knight
Firecracker Royal Recruits Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Wizard
Royal Recruits Valkyrie Mega Knight
Royal Recruits
Knight Firecracker Royal Recruits Valkyrie Mega Knight
Valkyrie Knight Firecracker Royal Recruits Wizard Mega Knight
Firecracker Wizard
Royal Recruits Mega Knight Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Firecracker Royal Recruits
Royal Recruits Knight Mega Knight
Royal Recruits Mega Knight
Wizard Mega Knight Knight Firecracker Royal Recruits Valkyrie
Mega Knight Knight Firecracker Royal Recruits Valkyrie Wizard
Valkyrie Wizard Knight Firecracker Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Valkyrie Wizard Mega Knight Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie Mega Knight
Knight Firecracker Valkyrie Wizard Mega Knight
Royal Recruits Mega Knight Knight Valkyrie
Royal Recruits Valkyrie Mega Knight Knight
Royal Recruits Knight Valkyrie Mega Knight
Firecracker Wizard
Royal Recruits Knight Valkyrie
Mega Knight Knight Royal Recruits Valkyrie
Royal Recruits Mega Knight Knight Firecracker Valkyrie
Royal Recruits
Mega Knight Knight Royal Recruits Valkyrie
Royal Recruits Mega Knight Valkyrie
Royal Recruits Mega Knight Knight Valkyrie Wizard
Royal Recruits Wizard Firecracker Valkyrie Mega Knight
Royal Recruits Knight Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits Valkyrie
Firecracker
Knight Firecracker Royal Recruits Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Knight Royal Recruits Valkyrie Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Royal Recruits Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Royal Recruits
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Royal Recruits
Firecracker Wizard
Knight Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Mega Knight

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