My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Hunter Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Firecracker Guards Balloon
Barbarian Barrel
Knight Firecracker Guards Hunter
The Log
Firecracker Guards Hunter
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Hunter Balloon
Fireball
Firecracker Hunter Balloon
Poison
Firecracker Guards Hunter Balloon
Lightning
Knight Hunter Balloon
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Firecracker Guards Hunter Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Hunter The Log
Firecracker
Knight Balloon Mega Knight
Rage
Balloon
Guards
The Log
Hunter
Knight Balloon Mega Knight
Balloon
Knight Rage Firecracker Hunter The Log Mega Knight
The Log
Knight Guards Balloon Mega Knight
Mega Knight
Firecracker Hunter Balloon The Log

Defense Synergies 4 8

Knight
Firecracker Hunter The Log
Firecracker
Knight The Log Guards Hunter Mega Knight
Rage
Guards
Hunter Firecracker The Log
Hunter
Knight Guards Firecracker The Log Mega Knight
Balloon
The Log
Firecracker Knight Guards Hunter Mega Knight
Mega Knight
Firecracker Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Hunter Knight Firecracker The Log Mega Knight
Hunter Mega Knight Knight
Hunter Knight Firecracker Guards Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Guards Hunter Mega Knight
Hunter Firecracker
The Log Mega Knight
Hunter
Knight Guards Firecracker Hunter Mega Knight
Guards Knight Firecracker Hunter The Log Mega Knight
Hunter Firecracker
Hunter Mega Knight Knight Guards The Log
Mega Knight Firecracker Guards Hunter The Log
Knight Hunter Mega Knight
Hunter The Log Mega Knight
Mega Knight Knight Firecracker Hunter
Mega Knight Knight Firecracker Guards Hunter The Log
Hunter The Log Knight Firecracker Guards Mega Knight
Hunter
Mega Knight Knight Firecracker Guards Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight
Knight Firecracker Hunter The Log Mega Knight
Guards Mega Knight Knight Hunter The Log
Guards Hunter Mega Knight Knight The Log
Knight Guards Hunter Mega Knight
Firecracker Hunter
Guards Knight Hunter
Mega Knight Knight Hunter
Mega Knight Knight Firecracker The Log
Guards
Mega Knight Knight Guards Hunter
Mega Knight Guards The Log
Mega Knight Knight Guards Hunter
Firecracker Mega Knight
Guards Knight Firecracker Hunter The Log
Mega Knight Firecracker Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards The Log
Firecracker The Log
The Log
Knight Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Firecracker
Guards
Firecracker Knight The Log
Firecracker
Knight Firecracker Hunter The Log
Firecracker
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log Mega Knight
Firecracker Hunter The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Hunter Mega Knight
Firecracker The Log Hunter
The Log Mega Knight
Firecracker The Log
Firecracker Hunter
Firecracker Guards
Hunter The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Guards
Firecracker Hunter
The Log
Knight Firecracker Hunter Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Guards The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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