My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Witch
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Firecracker Tornado Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch The Log
Firecracker
Knight Mirror Tornado Mega Knight
Rocket
Tornado Mirror
Mirror
The Log Firecracker Rocket Tornado
Tornado
Rocket Firecracker Mirror Witch The Log Mega Knight
Witch
Knight Tornado Mega Knight
The Log
Mirror Knight Tornado Mega Knight
Mega Knight
Firecracker Tornado Witch The Log

Defense Synergies 4 15

Knight
Firecracker Tornado Witch The Log
Firecracker
Knight The Log Mirror Tornado Mega Knight
Rocket
Tornado The Log
Mirror
Tornado Firecracker The Log Mega Knight
Tornado
Rocket Mirror Knight Firecracker Witch The Log Mega Knight
Witch
Knight Tornado The Log Mega Knight
The Log
Firecracker Knight Rocket Mirror Tornado Witch Mega Knight
Mega Knight
Firecracker Mirror Tornado Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker The Log
Knight Firecracker Witch The Log Mega Knight
Rocket Tornado Witch Mega Knight Knight
Witch Knight Firecracker Mega Knight
Firecracker Rocket Tornado The Log Mega Knight
Tornado The Log Firecracker Mega Knight
Rocket Tornado Firecracker Witch
Rocket The Log Mega Knight
Witch Tornado
Knight Tornado Firecracker Mega Knight
Witch Knight Firecracker Tornado The Log Mega Knight
Firecracker Tornado Witch
Mega Knight Knight Rocket Witch The Log
Rocket Mega Knight Firecracker Tornado Witch The Log
Knight Mega Knight
Rocket Tornado The Log Mega Knight
Mega Knight Knight Firecracker Tornado Witch
Mega Knight Knight Firecracker Tornado Witch The Log
Tornado Witch The Log Knight Firecracker Mega Knight
Tornado
Mega Knight Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Firecracker Rocket The Log Mega Knight
Mega Knight Knight Rocket Witch The Log
Rocket Mega Knight Knight Tornado The Log
Knight Witch Mega Knight
Firecracker Rocket Tornado Witch
Rocket Knight Witch
Mega Knight Knight
Rocket Mega Knight Knight Firecracker Tornado Witch The Log
Witch
Mega Knight Knight Witch
Rocket Mega Knight Tornado The Log
Rocket Mega Knight Knight Witch
Firecracker Witch Mega Knight
Witch Knight Firecracker Rocket Tornado The Log
Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker Tornado The Log
Rocket The Log
Knight Firecracker Rocket The Log
Rocket Firecracker The Log Mega Knight
Firecracker Rocket Tornado Witch
Firecracker Tornado Witch The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Rocket Tornado
Firecracker Rocket Knight Tornado The Log
Firecracker Rocket Tornado
Rocket Knight Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker Witch The Log
Firecracker Rocket The Log Mega Knight
Rocket Tornado
Rocket
Rocket Firecracker The Log Mega Knight
Rocket Firecracker Tornado Witch The Log Mega Knight
Rocket The Log Mega Knight
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Firecracker Tornado The Log Witch Mega Knight
Witch
Firecracker The Log Tornado Witch
Tornado Witch The Log Mega Knight
Rocket Firecracker Tornado The Log
Firecracker Tornado Witch
Rocket Firecracker Witch
Rocket The Log Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker The Log
Rocket Witch
Rocket Firecracker Tornado Witch
The Log
Knight Firecracker Rocket Mega Knight
The Log Firecracker
Rocket Tornado
Firecracker Mega Knight
Firecracker Rocket Tornado Witch The Log
Firecracker Rocket Tornado Witch
Firecracker Rocket Tornado Witch The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: