My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Barbarians Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch Prince
Barbarian Barrel
Knight Firecracker Barbarians Valkyrie Skeleton Army Witch
The Log
Firecracker Barbarians Skeleton Army Witch Prince
Earthquake
Firecracker Barbarians Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Barbarians Valkyrie Skeleton Army Witch Prince
Fireball
Firecracker Barbarians Skeleton Army Witch
Poison
Firecracker Barbarians Skeleton Army Witch
Lightning
Knight Valkyrie Witch Prince
Rocket
Barbarians Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Royal Delivery Skeleton Army Valkyrie Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Royal Delivery Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch Prince
Firecracker
Knight Valkyrie Prince
Royal Delivery
Barbarians
Valkyrie
Prince Firecracker Witch
Skeleton Army
Witch
Knight Valkyrie Prince
Prince
Valkyrie Knight Firecracker Witch

Defense Synergies 3 15

Knight
Firecracker Royal Delivery Skeleton Army Witch
Firecracker
Knight Valkyrie Royal Delivery Skeleton Army Prince
Royal Delivery
Knight Firecracker Barbarians Valkyrie Skeleton Army Witch Prince
Barbarians
Royal Delivery Skeleton Army
Valkyrie
Firecracker Royal Delivery Witch Prince
Skeleton Army
Knight Firecracker Royal Delivery Barbarians Prince
Witch
Knight Royal Delivery Valkyrie Prince
Prince
Firecracker Royal Delivery Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Barbarians Skeleton Army Knight Firecracker Royal Delivery Valkyrie Witch Prince
Barbarians Skeleton Army Witch Prince Knight Royal Delivery Valkyrie
Barbarians Skeleton Army Witch Prince Knight Firecracker Valkyrie
Firecracker Royal Delivery Barbarians Valkyrie Skeleton Army Prince
Royal Delivery Skeleton Army Firecracker Valkyrie
Firecracker Royal Delivery Witch
Barbarians Valkyrie
Barbarians Witch Skeleton Army Prince
Knight Skeleton Army Firecracker Royal Delivery Barbarians Valkyrie Prince
Barbarians Valkyrie Skeleton Army Witch Knight Firecracker Royal Delivery
Firecracker Royal Delivery Witch
Barbarians Skeleton Army Prince Knight Royal Delivery Valkyrie Witch
Valkyrie Skeleton Army Firecracker Royal Delivery Barbarians Witch Prince
Barbarians Skeleton Army Knight Prince
Barbarians Skeleton Army Royal Delivery Prince
Barbarians Knight Firecracker Royal Delivery Valkyrie Skeleton Army Witch Prince
Royal Delivery Knight Firecracker Barbarians Valkyrie Skeleton Army Witch Prince
Royal Delivery Valkyrie Witch Knight Firecracker Barbarians
Barbarians Prince
Valkyrie Skeleton Army Knight Firecracker Royal Delivery Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Skeleton Army Royal Delivery Witch Prince
Royal Delivery Knight Firecracker Valkyrie Prince
Royal Delivery Barbarians Skeleton Army Knight Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Knight Royal Delivery Barbarians
Barbarians Knight Royal Delivery Valkyrie Skeleton Army Witch Prince
Firecracker Royal Delivery Witch
Royal Delivery Skeleton Army Prince Knight Barbarians Valkyrie Witch
Knight Royal Delivery Barbarians Valkyrie Skeleton Army Prince
Royal Delivery Knight Firecracker Barbarians Valkyrie Skeleton Army Witch Prince
Witch Royal Delivery Barbarians Skeleton Army
Knight Barbarians Valkyrie Witch Prince
Skeleton Army Royal Delivery Barbarians Valkyrie Prince
Royal Delivery Barbarians Skeleton Army Prince Knight Valkyrie Witch
Firecracker Barbarians Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Knight Firecracker Royal Delivery Valkyrie Prince
Valkyrie Firecracker Royal Delivery Barbarians Witch
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Barbarians Valkyrie Prince
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Prince
Firecracker Knight Valkyrie Prince
Firecracker
Knight Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker
Firecracker Prince
Firecracker Valkyrie Witch
Prince
Prince
Barbarians
Firecracker Valkyrie Witch
Witch
Firecracker Witch
Witch Prince
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Prince
Firecracker
Barbarians Skeleton Army Witch Prince
Firecracker Witch
Knight Firecracker Valkyrie Prince
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker Witch
Firecracker Witch Prince
Prince
Firecracker

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