My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Goblin Demolisher Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Demolisher Royal Hogs Goblin Curse
Giant Snowball
Royal Recruits Royal Hogs Goblin Curse
Zap
Firecracker Inferno Tower Royal Hogs Goblin Curse
Barbarian Barrel
Knight Firecracker Royal Recruits Inferno Tower Royal Hogs Goblin Curse
The Log
Firecracker Royal Recruits Goblin Demolisher Royal Hogs Goblin Curse
Earthquake
Firecracker Inferno Tower Royal Hogs
Arrows
Firecracker Royal Recruits Royal Hogs Goblin Curse
Royal Delivery
Knight Firecracker Royal Recruits Goblin Demolisher Royal Hogs
Fireball
Firecracker Inferno Tower Royal Hogs
Poison
Firecracker Royal Recruits Inferno Tower Royal Hogs Goblin Curse
Lightning
Knight Inferno Tower Goblinstein
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Goblin Demolisher Inferno Tower Goblin Curse

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Knight Firecracker Goblin Demolisher Inferno Tower Royal Hogs Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Knight Firecracker Goblin Demolisher

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Demolisher Royal Hogs
Firecracker
Knight Royal Recruits Royal Hogs
Royal Recruits
Firecracker Goblin Demolisher Royal Hogs
Goblin Demolisher
Knight Royal Recruits Goblin Curse
Inferno Tower
Royal Hogs
Knight Firecracker Royal Recruits
Goblin Curse
Goblin Demolisher
Goblinstein

Defense Synergies 3 3

Knight
Firecracker Goblin Demolisher Inferno Tower
Firecracker
Knight Royal Recruits Inferno Tower
Royal Recruits
Firecracker Goblin Demolisher
Goblin Demolisher
Knight Royal Recruits
Inferno Tower
Knight Firecracker
Royal Hogs
Goblin Curse
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Goblin Demolisher Inferno Tower
Inferno Tower Knight Firecracker Royal Recruits Goblin Curse
Inferno Tower Knight Royal Recruits Goblin Curse
Royal Recruits Inferno Tower Knight Firecracker Goblin Curse
Firecracker Royal Recruits Goblin Demolisher
Firecracker Goblin Demolisher
Inferno Tower Firecracker Goblin Curse
Royal Recruits Inferno Tower
Inferno Tower Royal Recruits Goblin Curse
Knight Firecracker Royal Recruits Inferno Tower
Goblin Curse Knight Firecracker Royal Recruits Goblin Demolisher
Inferno Tower Firecracker Goblin Curse
Royal Recruits Inferno Tower Knight Goblin Curse
Firecracker Royal Recruits Goblin Demolisher Goblin Curse
Royal Recruits Inferno Tower Knight Goblin Curse
Inferno Tower Royal Recruits Goblin Curse
Knight Firecracker Royal Recruits Inferno Tower
Knight Firecracker Royal Recruits Goblin Demolisher
Knight Firecracker Royal Recruits Goblin Demolisher Goblin Curse
Royal Recruits Inferno Tower Goblin Curse
Royal Recruits Goblin Demolisher Knight Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Inferno Tower
Knight Firecracker
Royal Recruits Knight Inferno Tower
Royal Recruits Knight Inferno Tower
Royal Recruits Inferno Tower Knight Goblin Curse
Firecracker Goblin Demolisher Goblin Curse
Royal Recruits Knight Inferno Tower
Inferno Tower Knight Royal Recruits Goblin Curse
Royal Recruits Knight Firecracker Inferno Tower
Royal Recruits Inferno Tower Goblin Curse
Knight Royal Recruits Inferno Tower
Royal Recruits
Royal Recruits Knight Inferno Tower Goblin Curse
Royal Recruits Firecracker Goblin Demolisher Goblin Curse
Royal Recruits Inferno Tower Knight Firecracker
Firecracker Royal Recruits Inferno Tower Goblin Curse
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits
Firecracker Goblin Curse
Knight Firecracker Royal Recruits
Firecracker Goblin Demolisher Goblin Curse
Firecracker Goblin Curse
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Goblin Curse
Firecracker
Firecracker Knight Royal Recruits
Firecracker Goblin Curse
Knight Firecracker
Firecracker
Firecracker
Firecracker Goblin Demolisher
Firecracker Royal Recruits Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Goblin Curse
Royal Recruits
Firecracker Goblin Demolisher Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker Goblin Curse
Royal Recruits
Firecracker Goblin Curse
Knight Firecracker
Firecracker
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: