My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Hunter Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Firecracker Skeleton Army Hunter
The Log
Firecracker Skeleton Army Hunter
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Hunter Inferno Dragon
Fireball
Firecracker Skeleton Army Hunter Inferno Dragon
Poison
Firecracker Skeleton Army Hunter
Lightning
Knight Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Skeleton Army Hunter Inferno Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hunter The Log
Firecracker
Knight Inferno Dragon
Skeleton Army
Hunter
Knight
Lightning
Electro Giant
Electro Giant
Lightning Inferno Dragon
The Log
Knight
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 3 10

Knight
Firecracker Hunter Skeleton Army The Log
Firecracker
Knight The Log Skeleton Army Hunter
Skeleton Army
Knight Firecracker The Log Inferno Dragon
Hunter
Knight Firecracker The Log
Lightning
The Log
Electro Giant
Inferno Dragon
The Log
Firecracker Knight Skeleton Army Hunter Lightning Inferno Dragon
Inferno Dragon
Skeleton Army Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker The Log
Skeleton Army Hunter Inferno Dragon Knight Firecracker The Log
Skeleton Army Hunter Knight Lightning Inferno Dragon
Skeleton Army Hunter Inferno Dragon Knight Firecracker
Lightning Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker Hunter
Hunter Lightning Inferno Dragon Firecracker
Lightning Electro Giant The Log
Hunter Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker Hunter
Skeleton Army Knight Firecracker Hunter Electro Giant The Log
Hunter Inferno Dragon Firecracker
Skeleton Army Hunter Knight Lightning The Log
Skeleton Army Firecracker Hunter The Log
Skeleton Army Inferno Dragon Knight Hunter
Skeleton Army Hunter Lightning Electro Giant The Log Inferno Dragon
Knight Firecracker Skeleton Army Hunter
Knight Firecracker Skeleton Army Hunter The Log
Hunter The Log Knight Firecracker Inferno Dragon
Hunter Inferno Dragon
Skeleton Army Knight Firecracker Hunter Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Electro Giant
Knight Firecracker Hunter Lightning The Log Inferno Dragon
Skeleton Army Knight Hunter Lightning The Log
Skeleton Army Hunter Lightning Knight The Log
Knight Skeleton Army Hunter Inferno Dragon
Firecracker Electro Giant Hunter
Skeleton Army Knight Hunter Lightning
Knight Skeleton Army Hunter Inferno Dragon
Lightning Knight Firecracker Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight Hunter
Skeleton Army Lightning Electro Giant The Log
Skeleton Army Lightning Knight Hunter
Firecracker Skeleton Army Electro Giant
Skeleton Army Electro Giant Knight Firecracker Hunter Lightning The Log Inferno Dragon
Firecracker Hunter Electro Giant The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker The Log
Firecracker The Log
Lightning The Log
Lightning Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Giant Hunter
Firecracker The Log
The Log Firecracker Hunter Lightning
The Log Firecracker Lightning
Lightning
Firecracker Lightning Knight The Log
Lightning Firecracker
Lightning Knight Firecracker Hunter The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker Hunter The Log
Lightning Firecracker The Log
Lightning
Lightning
Lightning Firecracker Hunter The Log
Lightning Firecracker Electro Giant The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker Electro Giant The Log Hunter
Inferno Dragon
Firecracker The Log Hunter Lightning
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker Hunter Electro Giant
Lightning Firecracker Electro Giant
Lightning
Lightning Hunter The Log
Lightning Firecracker
Firecracker Lightning The Log
Lightning Skeleton Army
Lightning Firecracker Hunter
The Log
Lightning Knight Firecracker Hunter
The Log Firecracker Lightning
Lightning Electro Giant
Firecracker
Electro Giant Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker Electro Giant The Log

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