My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel
Giant Snowball
Barbarians Minion Horde Goblin Barrel
Zap
Firecracker Minion Horde Goblin Barrel
Barbarian Barrel
Knight Firecracker Tesla Barbarians Wizard Goblin Barrel Magic Archer
The Log
Firecracker Barbarians Goblin Barrel
Earthquake
Firecracker Tesla Barbarians Goblin Barrel
Arrows
Firecracker Minion Horde Goblin Barrel
Royal Delivery
Knight Firecracker Barbarians Minion Horde Wizard Goblin Barrel Magic Archer
Fireball
Firecracker Tesla Barbarians Minion Horde Wizard Goblin Barrel Magic Archer
Poison
Firecracker Barbarians Minion Horde Wizard Magic Archer
Lightning
Knight Tesla Wizard Magic Archer
Rocket
Barbarians Minion Horde Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Tesla Magic Archer Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Goblin Barrel Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Minion Horde Wizard Magic Archer
Firecracker
Knight Goblin Barrel
Tesla
Barbarians
Minion Horde
Knight
Wizard
Knight
Goblin Barrel
Knight Firecracker
Magic Archer
Knight

Defense Synergies 3 6

Knight
Firecracker Tesla Magic Archer Minion Horde Wizard
Firecracker
Knight Tesla
Tesla
Knight Firecracker Wizard Magic Archer
Barbarians
Minion Horde
Minion Horde
Knight Barbarians
Wizard
Knight Tesla
Goblin Barrel
Magic Archer
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Minion Horde Wizard Magic Archer
Barbarians Minion Horde Knight Firecracker Tesla
Tesla Barbarians Minion Horde Knight
Tesla Barbarians Minion Horde Knight Firecracker
Firecracker Barbarians
Firecracker Tesla Magic Archer
Tesla Minion Horde Firecracker Wizard Magic Archer
Tesla Barbarians Magic Archer
Tesla Barbarians Minion Horde
Knight Firecracker Tesla Barbarians Minion Horde
Barbarians Minion Horde Knight Firecracker Tesla Wizard Magic Archer
Tesla Minion Horde Firecracker Wizard Magic Archer
Tesla Barbarians Minion Horde Knight Wizard
Wizard Firecracker Tesla Barbarians Minion Horde Magic Archer
Barbarians Knight Tesla Minion Horde
Barbarians Minion Horde Tesla
Tesla Barbarians Minion Horde Wizard Knight Firecracker
Tesla Knight Firecracker Barbarians Minion Horde Wizard Magic Archer
Wizard Knight Firecracker Tesla Barbarians Magic Archer
Barbarians Tesla
Wizard Knight Firecracker Tesla Barbarians Minion Horde
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla
Knight Firecracker Tesla Wizard Magic Archer
Barbarians Knight Minion Horde
Knight Tesla Barbarians Minion Horde
Barbarians Knight Tesla Minion Horde
Firecracker Wizard Tesla Minion Horde Magic Archer
Knight Tesla Barbarians Minion Horde
Knight Tesla Barbarians Minion Horde
Minion Horde Knight Firecracker Barbarians Magic Archer
Tesla Barbarians Minion Horde
Knight Tesla Barbarians Minion Horde
Barbarians
Barbarians Knight Tesla Minion Horde Wizard
Wizard Firecracker Tesla Barbarians Minion Horde Magic Archer
Tesla Barbarians Knight Firecracker Minion Horde Magic Archer
Firecracker Tesla Barbarians Minion Horde Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Minion Horde
Firecracker Magic Archer
Minion Horde Magic Archer
Knight Firecracker Barbarians
Wizard Firecracker Minion Horde Magic Archer
Firecracker Wizard Minion Horde Magic Archer
Firecracker Minion Horde Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Minion Horde
Firecracker Knight Minion Horde Wizard Magic Archer
Firecracker Wizard Magic Archer
Knight Firecracker Magic Archer
Firecracker Minion Horde Magic Archer
Firecracker Magic Archer
Firecracker Minion Horde Wizard Magic Archer
Magic Archer Firecracker Minion Horde Wizard
Minion Horde
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Minion Horde Magic Archer
Wizard
Barbarians Minion Horde
Firecracker Wizard Magic Archer
Minion Horde
Firecracker Wizard Magic Archer
Wizard Magic Archer
Firecracker Magic Archer
Firecracker Minion Horde Wizard Magic Archer
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Magic Archer
Firecracker Minion Horde Magic Archer
Minion Horde
Firecracker Wizard Magic Archer
Minion Horde Barbarians Magic Archer
Firecracker Wizard Magic Archer
Knight Firecracker Minion Horde Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Minion Horde
Firecracker Minion Horde Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard

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