My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Valkyrie Dark Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel Little Prince
Zap
Firecracker Goblin Barrel Dark Prince Little Prince
Barbarian Barrel
Knight Firecracker Tesla Valkyrie Goblin Barrel Dark Prince Little Prince
The Log
Firecracker Goblin Barrel Dark Prince Little Prince
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel Little Prince
Royal Delivery
Knight Firecracker Valkyrie Goblin Barrel Dark Prince Little Prince
Fireball
Firecracker Tesla Goblin Barrel Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Tesla Valkyrie Dark Prince Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Earthquake Goblin Barrel Little Prince Tesla Valkyrie Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Earthquake Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Earthquake Little Prince
Firecracker
Knight Earthquake Valkyrie Goblin Barrel Dark Prince
Tesla
Earthquake
Knight Firecracker Dark Prince
Valkyrie
Goblin Barrel Firecracker Dark Prince Little Prince
Goblin Barrel
Knight Valkyrie Dark Prince Firecracker
Dark Prince
Goblin Barrel Firecracker Earthquake Valkyrie Little Prince
Little Prince
Knight Valkyrie Dark Prince

Defense Synergies 4 10

Knight
Firecracker Tesla Little Prince Earthquake
Firecracker
Knight Valkyrie Tesla Earthquake Dark Prince
Tesla
Knight Firecracker Earthquake Valkyrie Dark Prince Little Prince
Earthquake
Knight Firecracker Tesla
Valkyrie
Firecracker Tesla Little Prince
Goblin Barrel
Dark Prince
Firecracker Tesla Little Prince
Little Prince
Knight Tesla Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tesla Valkyrie
Knight Firecracker Tesla Valkyrie Dark Prince
Tesla Knight Valkyrie Dark Prince
Tesla Knight Firecracker Valkyrie Dark Prince
Firecracker Earthquake Valkyrie Dark Prince
Firecracker Tesla Earthquake Valkyrie Dark Prince
Tesla Firecracker Little Prince
Earthquake Tesla Valkyrie
Tesla
Knight Firecracker Tesla Valkyrie Dark Prince Little Prince
Valkyrie Knight Firecracker Tesla Earthquake Dark Prince
Tesla Firecracker
Tesla Knight Earthquake Valkyrie Dark Prince
Valkyrie Firecracker Tesla Earthquake Dark Prince
Knight Tesla
Tesla
Tesla Knight Firecracker Valkyrie Dark Prince
Tesla Knight Firecracker Valkyrie Dark Prince Little Prince
Earthquake Valkyrie Knight Firecracker Tesla Dark Prince Little Prince
Tesla
Valkyrie Dark Prince Knight Firecracker Tesla Earthquake Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Dark Prince
Knight Firecracker Tesla Valkyrie
Knight Valkyrie Dark Prince
Valkyrie Dark Prince Knight Tesla
Knight Tesla Valkyrie Dark Prince
Firecracker Tesla
Dark Prince Knight Tesla Valkyrie
Knight Tesla Valkyrie Dark Prince
Knight Firecracker Valkyrie Dark Prince
Tesla
Knight Tesla Valkyrie Dark Prince
Valkyrie Dark Prince
Dark Prince Knight Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Knight Firecracker Valkyrie Dark Prince Little Prince
Valkyrie Firecracker Tesla Earthquake Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Valkyrie
Firecracker
Earthquake
Earthquake Knight Firecracker Valkyrie Dark Prince
Firecracker Earthquake Valkyrie Dark Prince
Firecracker
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Firecracker Knight Earthquake Valkyrie Dark Prince
Firecracker
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Firecracker Earthquake Dark Prince
Firecracker Earthquake Valkyrie Little Prince
Earthquake
Earthquake
Firecracker Earthquake Valkyrie Dark Prince Little Prince
Firecracker Earthquake
Firecracker
Firecracker Little Prince
Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Dark Prince
Firecracker
Knight Firecracker Valkyrie Dark Prince
Firecracker Earthquake
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker Dark Prince Little Prince

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