My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Knight Firecracker Tesla Bandit
The Log
Firecracker Bandit
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Bandit
Fireball
Firecracker Tesla Bandit
Poison
Firecracker
Lightning
Knight Tesla Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Firecracker Bandit Tesla Fireball Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Firecracker Bandit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball
Firecracker
Knight Mirror Bandit Mega Knight
Tesla
Fireball
Mirror Knight Mega Knight
Mirror
Fireball Firecracker
Bandit
Firecracker Mega Knight
Goblin Machine
Mega Knight
Firecracker Fireball Bandit

Defense Synergies 4 10

Knight
Firecracker Tesla Fireball
Firecracker
Knight Tesla Mirror Bandit Mega Knight
Tesla
Knight Mirror Firecracker Fireball
Fireball
Mirror Knight Tesla Bandit Mega Knight
Mirror
Tesla Fireball Firecracker Mega Knight
Bandit
Firecracker Fireball Mega Knight
Goblin Machine
Mega Knight
Firecracker Fireball Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball
Knight Firecracker Tesla Bandit Mega Knight
Tesla Mega Knight Knight Bandit
Tesla Knight Firecracker Bandit Mega Knight
Firecracker Fireball Mega Knight
Fireball Firecracker Tesla Bandit Mega Knight
Tesla Firecracker Fireball
Tesla Fireball Bandit Mega Knight
Tesla
Knight Firecracker Tesla Bandit Mega Knight
Knight Firecracker Tesla Fireball Bandit Mega Knight
Tesla Firecracker Fireball
Tesla Mega Knight Knight Fireball Bandit
Fireball Mega Knight Firecracker Tesla
Knight Tesla Bandit Mega Knight
Tesla Fireball Bandit Mega Knight
Tesla Mega Knight Knight Firecracker Fireball
Tesla Fireball Mega Knight Knight Firecracker Bandit
Knight Firecracker Tesla Fireball Bandit Mega Knight
Tesla
Mega Knight Knight Firecracker Tesla Fireball Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Fireball Bandit
Fireball Bandit Knight Firecracker Tesla Mega Knight
Bandit Mega Knight Knight
Mega Knight Knight Tesla Fireball Bandit
Knight Tesla Bandit Mega Knight
Firecracker Fireball Tesla
Knight Tesla Fireball Bandit
Mega Knight Knight Tesla
Mega Knight Knight Firecracker Fireball Bandit
Tesla
Mega Knight Knight Tesla
Mega Knight Fireball
Mega Knight Knight Tesla Fireball Bandit
Firecracker Tesla Fireball Mega Knight
Tesla Knight Firecracker Fireball
Mega Knight Firecracker Tesla Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Bandit
Firecracker Fireball Bandit
Fireball Bandit
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Goblin Machine
Firecracker
Fireball Firecracker
Fireball Firecracker Bandit
Fireball
Firecracker Knight Fireball Bandit Goblin Machine
Fireball Firecracker
Knight Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit Mega Knight
Fireball
Firecracker Fireball Bandit Goblin Machine Mega Knight
Firecracker Fireball Goblin Machine Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Goblin Machine Mega Knight
Firecracker Fireball Bandit
Fireball Bandit Mega Knight
Fireball Firecracker Bandit
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Bandit
Fireball Firecracker
Fireball
Fireball Knight Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bandit Mega Knight
Fireball Firecracker Mega Knight

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