My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Valkyrie Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Tesla Valkyrie Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Tesla Inferno Tower Elixir Collector
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie
Fireball
Firecracker Tesla Inferno Tower Elixir Collector
Poison
Firecracker Inferno Tower Elixir Collector
Lightning
Knight Tesla Valkyrie Inferno Tower Elixir Collector
Rocket
Valkyrie Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Rocket Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tesla Fireball Valkyrie Inferno Tower Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Tesla Fireball

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball
Firecracker
Knight Valkyrie
Tesla
Fireball
Knight
Valkyrie
Firecracker
Inferno Tower
Rocket
Elixir Collector

Defense Synergies 4 9

Knight
Firecracker Tesla Inferno Tower Fireball
Firecracker
Knight Valkyrie Tesla Inferno Tower
Tesla
Knight Firecracker Fireball Valkyrie Inferno Tower
Fireball
Knight Tesla Valkyrie Inferno Tower
Valkyrie
Firecracker Tesla Fireball Inferno Tower
Inferno Tower
Knight Firecracker Tesla Fireball Valkyrie
Rocket
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Tesla Fireball Valkyrie Inferno Tower
Inferno Tower Knight Firecracker Tesla Valkyrie
Tesla Inferno Tower Rocket Knight Valkyrie
Tesla Inferno Tower Knight Firecracker Valkyrie
Firecracker Fireball Valkyrie Rocket
Fireball Firecracker Tesla Valkyrie
Tesla Inferno Tower Rocket Firecracker Fireball
Rocket Tesla Fireball Valkyrie Inferno Tower
Tesla Inferno Tower
Knight Firecracker Tesla Valkyrie Inferno Tower
Valkyrie Knight Firecracker Tesla Fireball
Tesla Inferno Tower Firecracker Fireball
Tesla Inferno Tower Knight Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Firecracker Tesla
Inferno Tower Knight Tesla
Inferno Tower Rocket Tesla Fireball
Tesla Knight Firecracker Fireball Valkyrie Inferno Tower
Tesla Fireball Knight Firecracker Valkyrie
Valkyrie Knight Firecracker Tesla Fireball
Tesla Inferno Tower
Valkyrie Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Fireball Inferno Tower
Fireball Knight Firecracker Tesla Valkyrie Rocket
Knight Valkyrie Inferno Tower Rocket
Valkyrie Rocket Knight Tesla Fireball Inferno Tower
Inferno Tower Knight Tesla Valkyrie
Firecracker Fireball Rocket Tesla
Rocket Knight Tesla Fireball Valkyrie Inferno Tower
Inferno Tower Knight Tesla Valkyrie
Rocket Knight Firecracker Fireball Valkyrie Inferno Tower
Inferno Tower Tesla
Knight Tesla Valkyrie Inferno Tower
Rocket Fireball Valkyrie
Rocket Knight Tesla Fireball Valkyrie Inferno Tower
Firecracker Tesla Fireball Valkyrie
Tesla Inferno Tower Knight Firecracker Fireball Valkyrie Rocket
Valkyrie Firecracker Tesla Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie Rocket
Firecracker Fireball
Rocket Fireball
Knight Firecracker Fireball Valkyrie Rocket
Fireball Rocket Firecracker Valkyrie
Firecracker Fireball Rocket
Firecracker
Fireball Firecracker
Fireball Firecracker
Rocket Fireball
Firecracker Rocket Knight Fireball Valkyrie
Fireball Firecracker Rocket
Rocket Knight Firecracker Fireball
Firecracker Fireball Rocket
Firecracker Fireball
Rocket Firecracker Fireball
Firecracker Fireball Rocket
Fireball Rocket
Rocket
Rocket Firecracker Fireball
Rocket Firecracker Fireball Valkyrie
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Firecracker Fireball Valkyrie
Firecracker Fireball
Fireball
Fireball Rocket Firecracker
Firecracker Fireball
Rocket Firecracker Fireball
Fireball
Fireball Rocket
Rocket Firecracker Fireball
Rocket Firecracker Fireball
Fireball Rocket
Fireball Rocket Firecracker
Fireball
Fireball Knight Firecracker Valkyrie Rocket
Firecracker Fireball
Rocket Fireball
Firecracker
Firecracker Fireball Rocket
Firecracker Fireball Rocket
Firecracker Fireball Rocket

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