My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Flying Machine Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Flying Machine Goblin Barrel
Zap
Firecracker Flying Machine Goblin Barrel
Barbarian Barrel
Knight Firecracker Tesla Goblin Barrel Electro Wizard
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Flying Machine Goblin Barrel
Royal Delivery
Knight Firecracker Flying Machine Goblin Barrel Electro Wizard
Fireball
Firecracker Tesla Flying Machine Goblin Barrel Electro Wizard
Poison
Firecracker Flying Machine Electro Wizard
Lightning
Knight Tesla Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Tesla Flying Machine Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Flying Machine The Log Electro Wizard
Firecracker
Knight Flying Machine Goblin Barrel
Tesla
Flying Machine
Knight Firecracker
Goblin Barrel
Knight Firecracker
The Log
Knight
Electro Wizard
Knight
Goblinstein

Defense Synergies 5 9

Knight
Firecracker Tesla Electro Wizard Flying Machine The Log
Firecracker
Knight The Log Tesla Flying Machine Electro Wizard
Tesla
Knight The Log Firecracker Electro Wizard
Flying Machine
Knight Firecracker The Log Electro Wizard
Goblin Barrel
The Log
Firecracker Tesla Knight Flying Machine Electro Wizard
Electro Wizard
Knight Firecracker Tesla Flying Machine The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Flying Machine The Log Electro Wizard
Knight Firecracker Tesla Flying Machine The Log Electro Wizard
Tesla Knight Electro Wizard
Tesla Knight Firecracker Electro Wizard
Firecracker The Log
The Log Firecracker Tesla Flying Machine Electro Wizard
Tesla Electro Wizard Firecracker Flying Machine
Tesla Flying Machine The Log Electro Wizard
Tesla
Knight Firecracker Tesla Electro Wizard
Electro Wizard Knight Firecracker Tesla Flying Machine The Log
Tesla Firecracker Flying Machine Electro Wizard
Tesla Knight Flying Machine The Log Electro Wizard
Firecracker Tesla The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Knight Firecracker Electro Wizard
Tesla Knight Firecracker Flying Machine The Log Electro Wizard
The Log Knight Firecracker Tesla Flying Machine Electro Wizard
Tesla Electro Wizard
Knight Firecracker Tesla Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Electro Wizard
Electro Wizard Knight Firecracker Tesla Flying Machine The Log
Knight The Log Electro Wizard
Knight Tesla The Log Electro Wizard
Knight Tesla
Firecracker Tesla Flying Machine Electro Wizard
Knight Tesla Flying Machine Electro Wizard
Knight Tesla
Electro Wizard Knight Firecracker Flying Machine The Log
Tesla
Knight Tesla Flying Machine
The Log Electro Wizard
Knight Tesla
Firecracker Tesla Flying Machine
Tesla Electro Wizard Knight Firecracker Flying Machine The Log
Firecracker Tesla Flying Machine The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Flying Machine The Log
Firecracker Flying Machine The Log Electro Wizard
Flying Machine The Log
Knight Firecracker Flying Machine The Log
Firecracker The Log
Firecracker Flying Machine
Firecracker Flying Machine The Log
The Log Firecracker Flying Machine
The Log Firecracker Flying Machine
Electro Wizard
Firecracker Knight Flying Machine The Log Electro Wizard
Firecracker Flying Machine
Flying Machine Knight Firecracker The Log
Firecracker Flying Machine
Firecracker Flying Machine The Log
Firecracker Flying Machine The Log
Firecracker Flying Machine The Log
Firecracker Flying Machine The Log Electro Wizard
Firecracker Flying Machine The Log
The Log
The Log
Flying Machine The Log
Firecracker The Log
Firecracker The Log Flying Machine Electro Wizard
Flying Machine The Log
Firecracker The Log
Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Flying Machine
Firecracker Flying Machine Electro Wizard
The Log
Knight Firecracker Flying Machine Electro Wizard
The Log Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine The Log Electro Wizard
Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine The Log Electro Wizard
Firecracker

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