My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Knight Firecracker Tesla Wall Breakers Electro Wizard
The Log
Firecracker Hog Rider Wall Breakers
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Hog Rider Wall Breakers Bowler Electro Wizard
Fireball
Firecracker Tesla Hog Rider Wall Breakers Bowler Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Tesla Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Firecracker Tesla Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wall Breakers The Log Electro Wizard
Firecracker
Knight Hog Rider Wall Breakers Bowler
Tesla
Hog Rider
Knight Firecracker The Log Bowler Electro Wizard
Wall Breakers
Knight Firecracker The Log Electro Wizard
Bowler
Firecracker Hog Rider The Log Electro Wizard
The Log
Hog Rider Knight Wall Breakers Bowler
Electro Wizard
Knight Hog Rider Wall Breakers Bowler

Defense Synergies 6 8

Knight
Firecracker Tesla Electro Wizard Bowler The Log
Firecracker
Knight The Log Tesla Electro Wizard
Tesla
Knight The Log Firecracker Bowler Electro Wizard
Hog Rider
Wall Breakers
Bowler
The Log Knight Tesla Electro Wizard
The Log
Firecracker Tesla Bowler Knight Electro Wizard
Electro Wizard
Knight Firecracker Tesla Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Tesla The Log Electro Wizard
Knight Firecracker Tesla The Log Electro Wizard
Tesla Bowler Knight Electro Wizard
Tesla Knight Firecracker Bowler Electro Wizard
Firecracker Bowler The Log
Bowler The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker
Bowler Tesla The Log Electro Wizard
Tesla
Knight Firecracker Tesla Bowler Electro Wizard
Electro Wizard Knight Firecracker Tesla Bowler The Log
Tesla Firecracker Electro Wizard
Tesla Bowler Knight The Log Electro Wizard
Bowler Firecracker Tesla The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla Bowler The Log Electro Wizard
Tesla Knight Firecracker Bowler Electro Wizard
Tesla Knight Firecracker Bowler The Log Electro Wizard
The Log Knight Firecracker Tesla Bowler Electro Wizard
Tesla Electro Wizard
Bowler Knight Firecracker Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Bowler Electro Wizard
Electro Wizard Knight Firecracker Tesla Bowler The Log
Knight Bowler The Log Electro Wizard
Bowler Knight Tesla The Log Electro Wizard
Knight Tesla Bowler
Firecracker Tesla Electro Wizard
Knight Tesla Bowler Electro Wizard
Knight Tesla
Electro Wizard Knight Firecracker The Log
Tesla
Knight Tesla Bowler
Bowler The Log Electro Wizard
Bowler Knight Tesla
Firecracker Tesla Bowler
Tesla Electro Wizard Knight Firecracker Bowler The Log
Bowler Firecracker Tesla The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Bowler The Log Electro Wizard
The Log
Knight Firecracker The Log
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Bowler Electro Wizard
Firecracker Knight Bowler The Log Electro Wizard
Firecracker
Knight Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log Electro Wizard
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Bowler
Firecracker The Log Bowler Electro Wizard
Bowler The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Bowler
The Log
Firecracker Electro Wizard
Firecracker Bowler The Log
Electro Wizard
Firecracker Electro Wizard
The Log
Knight Firecracker Bowler Electro Wizard
The Log Firecracker Bowler
Firecracker
Firecracker Bowler The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler The Log Electro Wizard
Firecracker Bowler

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