My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Prince Fisherman
Giant Snowball
Hog Rider Wall Breakers Fisherman
Zap
Firecracker Wall Breakers Prince Fisherman
Barbarian Barrel
Knight Firecracker Tesla Wall Breakers
The Log
Firecracker Hog Rider Wall Breakers Prince Fisherman
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Hog Rider Wall Breakers Prince Fisherman
Fireball
Firecracker Tesla Hog Rider Wall Breakers Fisherman
Poison
Firecracker Fisherman
Lightning
Knight Tesla Prince Fisherman
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Firecracker Fisherman Tesla Hog Rider Poison Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Firecracker Fisherman

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wall Breakers Poison Prince
Firecracker
Knight Hog Rider Wall Breakers Prince Fisherman
Tesla
Hog Rider
Knight Firecracker Poison Prince
Wall Breakers
Knight Firecracker
Poison
Knight Hog Rider Prince
Prince
Knight Firecracker Hog Rider Poison
Fisherman
Firecracker

Defense Synergies 2 8

Knight
Firecracker Tesla Poison Fisherman
Firecracker
Knight Tesla Prince Fisherman
Tesla
Knight Firecracker Poison Prince
Hog Rider
Wall Breakers
Poison
Knight Tesla
Prince
Firecracker Tesla Fisherman
Fisherman
Knight Firecracker Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Knight Firecracker Tesla Prince Fisherman
Tesla Prince Fisherman Knight
Tesla Prince Knight Firecracker Fisherman
Firecracker Poison Prince
Firecracker Tesla
Tesla Firecracker Poison
Tesla Poison
Tesla Prince Fisherman
Knight Firecracker Tesla Prince Fisherman
Poison Knight Firecracker Tesla Fisherman
Tesla Firecracker Poison
Tesla Prince Knight
Firecracker Tesla Poison Prince
Knight Tesla Prince
Tesla Prince Fisherman
Tesla Knight Firecracker Poison Prince Fisherman
Tesla Knight Firecracker Prince Fisherman
Poison Knight Firecracker Tesla Fisherman
Tesla Prince Fisherman
Knight Firecracker Tesla Poison Prince Fisherman
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Prince Fisherman
Poison Knight Firecracker Tesla Prince Fisherman
Knight Prince Fisherman
Prince Knight Tesla Fisherman
Knight Tesla Prince Fisherman
Firecracker Poison Tesla
Prince Knight Tesla
Knight Tesla Prince Fisherman
Knight Firecracker Poison Prince
Tesla
Knight Tesla Prince
Poison Prince
Prince Knight Tesla
Firecracker Tesla
Tesla Knight Firecracker Poison Prince Fisherman
Poison Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Fisherman
Poison
Knight Firecracker Poison Prince
Poison Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Fisherman
Poison Prince Fisherman
Firecracker Poison Knight Prince Fisherman
Poison Firecracker
Poison Knight Firecracker Fisherman
Firecracker Poison Fisherman
Firecracker Poison Prince Fisherman
Firecracker Poison
Firecracker Poison
Poison
Fisherman
Firecracker Poison Prince Fisherman
Firecracker Poison
Poison Prince
Poison
Prince Fisherman
Poison
Firecracker Poison
Fisherman
Firecracker Poison Fisherman
Poison Prince Fisherman
Poison Firecracker Fisherman
Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison
Prince
Firecracker Poison
Prince
Poison Firecracker
Poison Knight Firecracker Prince
Firecracker Poison
Poison
Firecracker Prince
Firecracker Poison
Firecracker Poison
Poison Firecracker Prince
Prince
Firecracker

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