My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Giant Baby Dragon Witch Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Baby Dragon Witch
Zap
Firecracker Royal Giant Witch Bandit
Barbarian Barrel
Knight Firecracker Tesla Witch Bandit Magic Archer
The Log
Firecracker Royal Giant Witch Bandit
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Baby Dragon Witch Bandit Magic Archer
Fireball
Firecracker Tesla Baby Dragon Witch Bandit Magic Archer
Poison
Firecracker Witch Magic Archer
Lightning
Knight Tesla Baby Dragon Witch Bandit Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Bandit Tesla Baby Dragon Magic Archer Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Bandit Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Witch Magic Archer
Firecracker
Knight Royal Giant Baby Dragon Bandit
Tesla
Royal Giant
Firecracker Baby Dragon Witch Bandit Magic Archer
Baby Dragon
Knight Firecracker Royal Giant Witch Bandit
Witch
Knight Royal Giant Baby Dragon Bandit
Bandit
Firecracker Royal Giant Baby Dragon Witch Magic Archer
Magic Archer
Knight Royal Giant Bandit

Defense Synergies 3 11

Knight
Firecracker Tesla Magic Archer Baby Dragon Witch
Firecracker
Knight Tesla Baby Dragon Bandit
Tesla
Knight Firecracker Baby Dragon Magic Archer
Royal Giant
Baby Dragon
Knight Firecracker Tesla Witch Bandit
Witch
Knight Baby Dragon Bandit
Bandit
Firecracker Baby Dragon Witch Magic Archer
Magic Archer
Knight Tesla Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Baby Dragon Magic Archer
Knight Firecracker Tesla Witch Bandit
Tesla Witch Knight Bandit
Tesla Witch Knight Firecracker Bandit
Firecracker
Firecracker Tesla Baby Dragon Bandit Magic Archer
Tesla Firecracker Baby Dragon Witch Magic Archer
Tesla Baby Dragon Bandit Magic Archer
Tesla Witch
Knight Firecracker Tesla Bandit
Witch Knight Firecracker Tesla Baby Dragon Bandit Magic Archer
Tesla Firecracker Baby Dragon Witch Magic Archer
Tesla Knight Witch Bandit
Firecracker Tesla Baby Dragon Witch Magic Archer
Knight Tesla Bandit
Tesla Bandit
Tesla Knight Firecracker Witch
Tesla Knight Firecracker Baby Dragon Witch Bandit Magic Archer
Baby Dragon Witch Knight Firecracker Tesla Bandit Magic Archer
Tesla
Knight Firecracker Tesla Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch Bandit
Bandit Knight Firecracker Tesla Baby Dragon Magic Archer
Bandit Knight Witch
Knight Tesla Bandit
Knight Tesla Witch Bandit
Firecracker Tesla Baby Dragon Witch Magic Archer
Knight Tesla Witch Bandit
Knight Tesla
Knight Firecracker Baby Dragon Witch Bandit Magic Archer
Witch Tesla
Knight Tesla Witch
Knight Tesla Witch Bandit
Firecracker Tesla Baby Dragon Witch Magic Archer
Tesla Witch Knight Firecracker Baby Dragon Magic Archer
Firecracker Tesla Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Knight Firecracker
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Witch Magic Archer
Firecracker Baby Dragon Witch Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Bandit
Firecracker Knight Bandit Magic Archer
Firecracker Baby Dragon Magic Archer
Knight Firecracker Baby Dragon Bandit Magic Archer
Firecracker Baby Dragon Bandit Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Witch Bandit Magic Archer
Magic Archer Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit Magic Archer
Firecracker Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Firecracker Baby Dragon Witch Magic Archer
Witch
Firecracker Baby Dragon Witch Bandit Magic Archer
Baby Dragon Witch Bandit Magic Archer
Firecracker Baby Dragon Bandit Magic Archer
Firecracker Baby Dragon Witch Magic Archer
Firecracker Witch
Bandit Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Witch Bandit Magic Archer
Firecracker Baby Dragon Witch Magic Archer
Knight Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker
Firecracker Baby Dragon Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Baby Dragon Witch Bandit Magic Archer

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