My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Valkyrie
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Baby Dragon P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider Baby Dragon
Poison
Firecracker
Lightning
Knight Tesla Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Tesla Valkyrie Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Tesla

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Baby Dragon The Log
Firecracker
Knight Hog Rider Valkyrie Baby Dragon P.E.K.K.A
Tesla
Valkyrie
Hog Rider Firecracker Baby Dragon P.E.K.K.A
Hog Rider
Knight Firecracker Valkyrie The Log Baby Dragon
Baby Dragon
Knight Firecracker Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Valkyrie Baby Dragon The Log
The Log
Hog Rider Knight P.E.K.K.A

Defense Synergies 6 12

Knight
Firecracker Tesla Baby Dragon The Log
Firecracker
Knight Valkyrie The Log Tesla Baby Dragon P.E.K.K.A
Tesla
Knight The Log Firecracker Valkyrie Baby Dragon
Valkyrie
Firecracker Tesla Baby Dragon P.E.K.K.A The Log
Hog Rider
Baby Dragon
Knight Firecracker Tesla Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Firecracker Valkyrie Baby Dragon
The Log
Firecracker Tesla P.E.K.K.A Knight Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Valkyrie Baby Dragon The Log
P.E.K.K.A Knight Firecracker Tesla Valkyrie The Log
Tesla P.E.K.K.A Knight Valkyrie
Tesla P.E.K.K.A Knight Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A The Log
The Log Firecracker Tesla Valkyrie Baby Dragon
Tesla Firecracker Baby Dragon
Tesla Valkyrie Baby Dragon P.E.K.K.A The Log
Tesla P.E.K.K.A
Knight Firecracker Tesla Valkyrie
Valkyrie Knight Firecracker Tesla Baby Dragon The Log
Tesla Firecracker Baby Dragon
Tesla P.E.K.K.A Knight Valkyrie The Log
Valkyrie Firecracker Tesla Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log
Tesla Knight Firecracker Valkyrie P.E.K.K.A
Tesla Knight Firecracker Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon The Log Knight Firecracker Tesla
P.E.K.K.A Tesla
Valkyrie Knight Firecracker Tesla Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla P.E.K.K.A
Knight Firecracker Tesla Valkyrie Baby Dragon The Log
P.E.K.K.A Knight Valkyrie The Log
Valkyrie P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Knight Tesla Valkyrie
Firecracker Tesla Baby Dragon
P.E.K.K.A Knight Tesla Valkyrie
P.E.K.K.A Knight Tesla Valkyrie
P.E.K.K.A Knight Firecracker Valkyrie Baby Dragon The Log
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Valkyrie
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Baby Dragon
Tesla Knight Firecracker Valkyrie Baby Dragon P.E.K.K.A The Log
Valkyrie Firecracker Tesla Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Knight Firecracker Valkyrie The Log
Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Firecracker Knight Valkyrie The Log
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Valkyrie Baby Dragon
Firecracker The Log Baby Dragon
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Firecracker Baby Dragon
The Log
Knight Firecracker Valkyrie Baby Dragon
The Log Firecracker Baby Dragon
Firecracker P.E.K.K.A
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log
P.E.K.K.A
Firecracker

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