My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Fisherman
Giant Snowball
Witch Fisherman
Zap
Firecracker Witch Fisherman
Barbarian Barrel
Knight Firecracker Tesla Elite Barbarians Witch
The Log
Firecracker Elite Barbarians Witch Fisherman
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Elite Barbarians Witch Fisherman
Fireball
Firecracker Tesla Elite Barbarians Witch Fisherman
Poison
Firecracker Witch Fisherman
Lightning
Knight Tesla Elite Barbarians Witch Fisherman
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fisherman Tesla Fireball Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Elite Barbarians Fireball Witch The Log
Firecracker
Knight Elite Barbarians Fisherman
Tesla
Elite Barbarians
Knight Firecracker Fireball The Log
Fireball
Knight Elite Barbarians The Log
Witch
Knight
The Log
Knight Elite Barbarians Fireball Fisherman
Fisherman
Firecracker The Log

Defense Synergies 5 11

Knight
Firecracker Tesla Fireball Witch The Log Fisherman
Firecracker
Knight The Log Tesla Fisherman
Tesla
Knight The Log Firecracker Fireball
Elite Barbarians
The Log
Fireball
The Log Knight Tesla
Witch
Knight The Log Fisherman
The Log
Firecracker Tesla Fireball Knight Elite Barbarians Witch Fisherman
Fisherman
Knight Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball The Log
Elite Barbarians Knight Firecracker Tesla Witch The Log Fisherman
Tesla Witch Fisherman Knight Elite Barbarians
Tesla Elite Barbarians Witch Knight Firecracker Fisherman
Firecracker Elite Barbarians Fireball The Log
Fireball The Log Firecracker Tesla
Tesla Firecracker Fireball Witch
Tesla Fireball The Log
Tesla Witch Elite Barbarians Fisherman
Knight Elite Barbarians Firecracker Tesla Fisherman
Witch Knight Firecracker Tesla Fireball The Log Fisherman
Tesla Firecracker Fireball Witch
Tesla Knight Elite Barbarians Fireball Witch The Log
Fireball Firecracker Tesla Witch The Log
Elite Barbarians Knight Tesla
Tesla Elite Barbarians Fireball The Log Fisherman
Tesla Knight Firecracker Elite Barbarians Fireball Witch Fisherman
Tesla Fireball Knight Firecracker Elite Barbarians Witch The Log Fisherman
Witch The Log Knight Firecracker Tesla Fireball Fisherman
Tesla Elite Barbarians Fisherman
Knight Firecracker Tesla Elite Barbarians Fireball Witch The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians Fireball Witch Fisherman
Fireball Knight Firecracker Tesla Elite Barbarians The Log Fisherman
Knight Elite Barbarians Witch The Log Fisherman
Knight Tesla Elite Barbarians Fireball The Log Fisherman
Knight Tesla Elite Barbarians Witch Fisherman
Firecracker Fireball Tesla Witch
Knight Tesla Elite Barbarians Fireball Witch
Knight Tesla Elite Barbarians Fisherman
Knight Firecracker Elite Barbarians Fireball Witch The Log
Witch Tesla
Knight Tesla Elite Barbarians Witch
Elite Barbarians Fireball The Log
Elite Barbarians Knight Tesla Fireball Witch
Firecracker Tesla Fireball Witch
Tesla Elite Barbarians Witch Knight Firecracker Fireball The Log Fisherman
Firecracker Tesla Elite Barbarians Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Elite Barbarians Fireball Fisherman
Firecracker Knight Fireball The Log Fisherman
Fireball Firecracker
Knight Firecracker Elite Barbarians Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Elite Barbarians Fireball The Log Fisherman
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Fireball Witch
Witch Fisherman
Firecracker Fireball The Log Witch Fisherman
Fireball Witch The Log Fisherman
Fireball Firecracker The Log Fisherman
Elite Barbarians Firecracker Fireball Witch
Firecracker Fireball Witch
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: