My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Baby Dragon Electro Wizard
Fireball
Firecracker Tesla Elite Barbarians Hog Rider Baby Dragon Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Tesla Elite Barbarians Baby Dragon Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Tesla Hog Rider Baby Dragon Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Tesla

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Baby Dragon Elite Barbarians The Log Electro Wizard
Firecracker
Knight Hog Rider Elite Barbarians Baby Dragon
Tesla
Elite Barbarians
Knight Firecracker Hog Rider The Log
Hog Rider
Knight Firecracker The Log Elite Barbarians Baby Dragon Electro Wizard
Baby Dragon
Knight Firecracker Hog Rider Electro Wizard
The Log
Hog Rider Knight Elite Barbarians
Electro Wizard
Knight Hog Rider Baby Dragon

Defense Synergies 5 10

Knight
Firecracker Tesla Electro Wizard Baby Dragon The Log
Firecracker
Knight The Log Tesla Baby Dragon Electro Wizard
Tesla
Knight The Log Firecracker Baby Dragon Electro Wizard
Elite Barbarians
The Log
Hog Rider
Baby Dragon
Knight Firecracker Tesla The Log
The Log
Firecracker Tesla Knight Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard
Knight Firecracker Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Baby Dragon The Log Electro Wizard
Elite Barbarians Knight Firecracker Tesla The Log Electro Wizard
Tesla Knight Elite Barbarians Electro Wizard
Tesla Elite Barbarians Knight Firecracker Electro Wizard
Firecracker Elite Barbarians The Log
The Log Firecracker Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Firecracker Baby Dragon
Tesla Baby Dragon The Log Electro Wizard
Tesla Elite Barbarians
Knight Elite Barbarians Firecracker Tesla Electro Wizard
Electro Wizard Knight Firecracker Tesla Baby Dragon The Log
Tesla Firecracker Baby Dragon Electro Wizard
Tesla Knight Elite Barbarians The Log Electro Wizard
Firecracker Tesla Baby Dragon The Log Electro Wizard
Elite Barbarians Knight Tesla Electro Wizard
Tesla Elite Barbarians The Log Electro Wizard
Tesla Knight Firecracker Elite Barbarians Electro Wizard
Tesla Knight Firecracker Elite Barbarians Baby Dragon The Log Electro Wizard
Baby Dragon The Log Knight Firecracker Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Knight Firecracker Tesla Elite Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians Electro Wizard
Electro Wizard Knight Firecracker Tesla Elite Barbarians Baby Dragon The Log
Knight Elite Barbarians The Log Electro Wizard
Knight Tesla Elite Barbarians The Log Electro Wizard
Knight Tesla Elite Barbarians
Firecracker Tesla Baby Dragon Electro Wizard
Knight Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians
Electro Wizard Knight Firecracker Elite Barbarians Baby Dragon The Log
Tesla
Knight Tesla Elite Barbarians
Elite Barbarians The Log Electro Wizard
Elite Barbarians Knight Tesla
Firecracker Tesla Baby Dragon
Tesla Elite Barbarians Electro Wizard Knight Firecracker Baby Dragon The Log
Firecracker Tesla Elite Barbarians Baby Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Knight Firecracker The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Elite Barbarians Electro Wizard
Firecracker Knight The Log Electro Wizard
Firecracker Baby Dragon
Knight Firecracker Elite Barbarians Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Electro Wizard
Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon
Firecracker The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Firecracker Baby Dragon The Log
Elite Barbarians Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard
Firecracker Baby Dragon Electro Wizard
The Log
Knight Firecracker Baby Dragon Electro Wizard
The Log Firecracker Baby Dragon
Firecracker Elite Barbarians
Firecracker Elite Barbarians Baby Dragon The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon The Log Electro Wizard
Firecracker

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