My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Witch Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Bandit Ram Rider
Barbarian Barrel
Knight Firecracker Tesla Elite Barbarians Witch Bandit
The Log
Firecracker Elite Barbarians Witch Bandit Ram Rider
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Elite Barbarians Witch Bandit Ram Rider
Fireball
Firecracker Tesla Elite Barbarians Witch Bandit Ram Rider
Poison
Firecracker Witch
Lightning
Knight Tesla Elite Barbarians Witch Bandit Ram Rider
Rocket
Elite Barbarians Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Bandit Tesla Witch Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Bandit Tesla

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Elite Barbarians Witch Ram Rider
Firecracker
Knight Elite Barbarians Bandit Ram Rider Mega Knight
Tesla
Elite Barbarians
Knight Firecracker Bandit Mega Knight
Witch
Knight Bandit Ram Rider Mega Knight
Bandit
Firecracker Elite Barbarians Witch Ram Rider Mega Knight
Ram Rider
Knight Firecracker Witch Bandit Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Bandit Ram Rider

Defense Synergies 2 9

Knight
Firecracker Tesla Witch
Firecracker
Knight Tesla Bandit Mega Knight
Tesla
Knight Firecracker
Elite Barbarians
Mega Knight
Witch
Knight Bandit Mega Knight
Bandit
Firecracker Witch Ram Rider Mega Knight
Ram Rider
Bandit
Mega Knight
Firecracker Elite Barbarians Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Ram Rider
Elite Barbarians Knight Firecracker Tesla Witch Bandit Ram Rider Mega Knight
Tesla Witch Ram Rider Mega Knight Knight Elite Barbarians Bandit
Tesla Elite Barbarians Witch Knight Firecracker Bandit Ram Rider Mega Knight
Firecracker Elite Barbarians Mega Knight
Firecracker Tesla Bandit Mega Knight
Tesla Ram Rider Firecracker Witch
Tesla Bandit Ram Rider Mega Knight
Tesla Witch Elite Barbarians
Knight Elite Barbarians Firecracker Tesla Bandit Mega Knight
Witch Knight Firecracker Tesla Bandit Ram Rider Mega Knight
Tesla Firecracker Witch Ram Rider
Tesla Mega Knight Knight Elite Barbarians Witch Bandit Ram Rider
Mega Knight Firecracker Tesla Witch
Elite Barbarians Knight Tesla Bandit Ram Rider Mega Knight
Tesla Elite Barbarians Bandit Ram Rider Mega Knight
Tesla Mega Knight Knight Firecracker Elite Barbarians Witch
Tesla Mega Knight Knight Firecracker Elite Barbarians Witch Bandit Ram Rider
Witch Knight Firecracker Tesla Bandit Ram Rider Mega Knight
Tesla Elite Barbarians Ram Rider
Mega Knight Knight Firecracker Tesla Elite Barbarians Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Elite Barbarians Witch Bandit
Bandit Knight Firecracker Tesla Elite Barbarians Mega Knight
Bandit Mega Knight Knight Elite Barbarians Witch Ram Rider
Mega Knight Knight Tesla Elite Barbarians Bandit Ram Rider
Knight Tesla Elite Barbarians Witch Bandit Ram Rider Mega Knight
Firecracker Tesla Witch Ram Rider
Knight Tesla Elite Barbarians Witch Bandit Ram Rider
Mega Knight Knight Tesla Elite Barbarians
Mega Knight Knight Firecracker Elite Barbarians Witch Bandit
Witch Tesla
Mega Knight Knight Tesla Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Knight Tesla Witch Bandit Ram Rider
Firecracker Tesla Witch Mega Knight
Tesla Elite Barbarians Witch Knight Firecracker
Mega Knight Firecracker Tesla Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Bandit
Firecracker Bandit Ram Rider
Bandit
Knight Firecracker
Firecracker Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Bandit Ram Rider
Elite Barbarians
Firecracker Knight Bandit Ram Rider
Firecracker
Knight Firecracker Elite Barbarians Bandit
Firecracker Bandit
Firecracker Elite Barbarians
Firecracker Witch Bandit
Firecracker Bandit Mega Knight
Firecracker Bandit Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch Bandit Ram Rider
Witch Bandit Ram Rider Mega Knight
Firecracker Bandit
Elite Barbarians Firecracker Witch
Firecracker Witch
Elite Barbarians
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Witch Bandit
Firecracker Witch Ram Rider
Knight Firecracker Mega Knight
Firecracker
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Bandit Mega Knight
Firecracker Mega Knight

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