My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Tesla Elite Barbarians Wizard Goblin Barrel
The Log
Firecracker Elite Barbarians Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Elite Barbarians Wizard Goblin Barrel P.E.K.K.A
Fireball
Firecracker Tesla Elite Barbarians Wizard Goblin Barrel
Poison
Firecracker Wizard
Lightning
Knight Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Tesla Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Elite Barbarians Wizard The Log
Firecracker
Knight Elite Barbarians Goblin Barrel P.E.K.K.A
Tesla
Elite Barbarians
Knight Firecracker Wizard The Log
Wizard
Knight Elite Barbarians P.E.K.K.A
Goblin Barrel
Knight Firecracker P.E.K.K.A
P.E.K.K.A
Firecracker Wizard Goblin Barrel The Log
The Log
Knight Elite Barbarians P.E.K.K.A

Defense Synergies 5 9

Knight
Firecracker Tesla Wizard The Log
Firecracker
Knight The Log Tesla P.E.K.K.A
Tesla
Knight The Log Firecracker Wizard
Elite Barbarians
Wizard The Log
Wizard
Knight Tesla Elite Barbarians P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker Tesla P.E.K.K.A Knight Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Wizard The Log
Elite Barbarians P.E.K.K.A Knight Firecracker Tesla The Log
Tesla P.E.K.K.A Knight Elite Barbarians
Tesla Elite Barbarians P.E.K.K.A Knight Firecracker
Firecracker Elite Barbarians P.E.K.K.A The Log
The Log Firecracker Tesla
Tesla Firecracker Wizard
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Firecracker Tesla
Knight Firecracker Tesla Wizard The Log
Tesla Firecracker Wizard
Tesla P.E.K.K.A Knight Elite Barbarians Wizard The Log
Wizard Firecracker Tesla P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Knight Tesla
Tesla Elite Barbarians P.E.K.K.A The Log
Tesla Wizard Knight Firecracker Elite Barbarians P.E.K.K.A
Tesla Knight Firecracker Elite Barbarians Wizard The Log
Wizard The Log Knight Firecracker Tesla
P.E.K.K.A Tesla Elite Barbarians
Wizard Knight Firecracker Tesla Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians P.E.K.K.A
Knight Firecracker Tesla Elite Barbarians Wizard The Log
P.E.K.K.A Knight Elite Barbarians The Log
P.E.K.K.A Knight Tesla Elite Barbarians The Log
P.E.K.K.A Knight Tesla Elite Barbarians
Firecracker Wizard Tesla
P.E.K.K.A Knight Tesla Elite Barbarians
P.E.K.K.A Knight Tesla Elite Barbarians
P.E.K.K.A Knight Firecracker Elite Barbarians The Log
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Elite Barbarians
P.E.K.K.A Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Knight Tesla Wizard
Wizard Firecracker Tesla
Tesla Elite Barbarians Knight Firecracker P.E.K.K.A The Log
Firecracker Tesla Elite Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Elite Barbarians
Firecracker Knight Wizard The Log
Firecracker Wizard
Knight Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Firecracker Wizard
The Log
Knight Firecracker Wizard
The Log Firecracker Wizard
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: