My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Zappies Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Tombstone Zappies Royal Hogs
Zap
Firecracker Tombstone Zappies Royal Hogs
Barbarian Barrel
Knight Firecracker Tombstone Zappies Royal Hogs Royal Ghost Magic Archer
The Log
Firecracker Tombstone Zappies Royal Hogs
Earthquake
Firecracker Tombstone Zappies Royal Hogs
Arrows
Firecracker Tombstone Zappies Royal Hogs
Royal Delivery
Knight Firecracker Zappies Royal Hogs Royal Ghost Magic Archer
Fireball
Firecracker Tombstone Zappies Royal Hogs Magic Archer
Poison
Firecracker Tombstone Zappies Royal Hogs Magic Archer
Lightning
Knight Tombstone Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Firecracker Tombstone Royal Ghost Zappies Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Firecracker Tombstone

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Zappies Royal Hogs Magic Archer
Firecracker
Knight Zappies Royal Hogs Mirror
Tombstone
Zappies
Knight Firecracker Royal Hogs Royal Ghost
Royal Hogs
Knight Firecracker Zappies Magic Archer
Mirror
Firecracker Royal Ghost Magic Archer
Royal Ghost
Zappies Mirror Magic Archer
Magic Archer
Knight Royal Hogs Mirror Royal Ghost

Defense Synergies 2 9

Knight
Firecracker Magic Archer Zappies
Firecracker
Knight Tombstone Zappies Mirror
Tombstone
Firecracker Zappies Mirror Magic Archer
Zappies
Knight Firecracker Tombstone Mirror
Royal Hogs
Mirror
Firecracker Tombstone Zappies Magic Archer
Royal Ghost
Magic Archer
Knight Tombstone Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Zappies Magic Archer
Knight Firecracker Tombstone Zappies
Knight Tombstone Zappies
Knight Firecracker Tombstone Zappies
Firecracker Tombstone
Firecracker Zappies Royal Ghost Magic Archer
Firecracker Tombstone Zappies Magic Archer
Magic Archer
Zappies Tombstone
Knight Firecracker Zappies Royal Ghost
Knight Firecracker Tombstone Zappies Royal Ghost Magic Archer
Firecracker Zappies Magic Archer
Tombstone Knight Zappies
Firecracker Tombstone Zappies Royal Ghost Magic Archer
Knight Tombstone Zappies
Zappies
Knight Firecracker Tombstone Zappies
Tombstone Knight Firecracker Zappies Royal Ghost Magic Archer
Knight Firecracker Tombstone Zappies Royal Ghost Magic Archer
Zappies
Royal Ghost Knight Firecracker Zappies
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Zappies Royal Ghost
Knight Firecracker Royal Ghost Magic Archer
Tombstone Zappies Knight
Knight Zappies
Knight Tombstone Zappies
Firecracker Zappies Magic Archer
Knight Tombstone Zappies
Knight Zappies
Knight Firecracker Tombstone Zappies Magic Archer
Tombstone Zappies
Knight Tombstone Zappies
Knight Tombstone Zappies
Firecracker Zappies Magic Archer
Tombstone Zappies Knight Firecracker Magic Archer
Firecracker Zappies Royal Ghost Magic Archer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Royal Ghost
Firecracker Royal Ghost Magic Archer
Magic Archer
Knight Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Knight Magic Archer
Firecracker Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Royal Ghost Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Zappies
Magic Archer
Firecracker Zappies Magic Archer
Firecracker Magic Archer
Tombstone Zappies Magic Archer
Firecracker Zappies Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Zappies Magic Archer
Firecracker Zappies Magic Archer
Firecracker Royal Ghost Magic Archer
Firecracker

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