My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Ice Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Balloon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Firecracker Balloon Ice Wizard Lumberjack
Poison
Firecracker Balloon Ice Wizard
Lightning
Knight Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tornado Ice Wizard Freeze Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Tornado Ice Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Ice Wizard Lumberjack
Firecracker
Knight Tornado Balloon P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Firecracker Freeze Balloon Ice Wizard
Freeze
Balloon Tornado
Balloon
Knight Freeze Lumberjack Firecracker Tornado Ice Wizard
P.E.K.K.A
Tornado Firecracker Ice Wizard Lumberjack
Ice Wizard
Knight Tornado Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Knight Firecracker P.E.K.K.A Ice Wizard

Defense Synergies 4 9

Knight
Firecracker Ice Wizard Tornado Lumberjack
Firecracker
Knight Tornado P.E.K.K.A Ice Wizard Lumberjack
Tornado
P.E.K.K.A Ice Wizard Knight Firecracker
Freeze
Lumberjack
Balloon
P.E.K.K.A
Tornado Firecracker Ice Wizard
Ice Wizard
Knight Tornado Firecracker P.E.K.K.A Lumberjack
Lumberjack
Knight Firecracker Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
P.E.K.K.A Lumberjack Knight Firecracker Ice Wizard
Tornado P.E.K.K.A Lumberjack Knight Freeze Ice Wizard
P.E.K.K.A Lumberjack Knight Firecracker Ice Wizard
Firecracker Tornado P.E.K.K.A Lumberjack
Tornado Freeze Firecracker Ice Wizard Lumberjack
Tornado Firecracker Freeze Ice Wizard
P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Lumberjack
Knight Tornado Firecracker Ice Wizard Lumberjack
Ice Wizard Knight Firecracker Tornado Freeze Lumberjack
Firecracker Tornado Ice Wizard
P.E.K.K.A Lumberjack Knight Freeze Ice Wizard
Firecracker Tornado Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Knight Lumberjack
Tornado Freeze P.E.K.K.A Lumberjack
Knight Firecracker Tornado P.E.K.K.A Lumberjack
Knight Firecracker Tornado Ice Wizard Lumberjack
Tornado Freeze Knight Firecracker Ice Wizard Lumberjack
P.E.K.K.A Tornado Lumberjack
Knight Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack P.E.K.K.A
Knight Firecracker Lumberjack
P.E.K.K.A Lumberjack Knight
P.E.K.K.A Lumberjack Knight Tornado
P.E.K.K.A Knight Lumberjack
Firecracker Tornado Freeze Ice Wizard
P.E.K.K.A Knight Ice Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Freeze P.E.K.K.A Knight Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Tornado
P.E.K.K.A Knight Lumberjack
Firecracker
Knight Firecracker Tornado Freeze P.E.K.K.A Lumberjack
Firecracker Freeze P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Tornado Ice Wizard
Knight Firecracker Freeze
Firecracker
Firecracker Tornado Freeze Ice Wizard
Firecracker Tornado
Firecracker Tornado Freeze Ice Wizard
Firecracker Tornado
Tornado Lumberjack
Firecracker Knight Tornado
Firecracker Tornado
Knight Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Tornado Freeze
Firecracker
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Freeze Ice Wizard
Firecracker Tornado Ice Wizard
Tornado
Firecracker Tornado
Firecracker Tornado Ice Wizard
Firecracker Freeze
Firecracker Freeze
P.E.K.K.A
Firecracker
Freeze
Firecracker Tornado Ice Wizard
Freeze
Knight Firecracker Lumberjack
Firecracker
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado Freeze
Firecracker Tornado
Firecracker Tornado Freeze
P.E.K.K.A
Firecracker

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