My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Firecracker Witch Skeleton King
Barbarian Barrel
Knight Firecracker Valkyrie Witch Skeleton King
The Log
Firecracker Witch Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Knight Firecracker Valkyrie Witch Skeleton King
Fireball
Firecracker Witch Skeleton King
Poison
Firecracker Witch Skeleton King
Lightning
Knight Valkyrie Witch Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Valkyrie Freeze Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch The Log
Firecracker
Knight Valkyrie Mega Knight
Valkyrie
Firecracker Witch
Freeze
Witch
Knight Valkyrie Mega Knight Skeleton King
The Log
Knight Mega Knight
Mega Knight
Firecracker Witch The Log
Skeleton King
Witch

Defense Synergies 3 10

Knight
Firecracker Witch The Log
Firecracker
Knight Valkyrie The Log Mega Knight
Valkyrie
Firecracker Freeze Witch The Log
Freeze
Valkyrie Mega Knight
Witch
Knight Valkyrie The Log Mega Knight
The Log
Firecracker Knight Valkyrie Witch Mega Knight
Mega Knight
Firecracker Freeze Witch The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie The Log
Knight Firecracker Valkyrie Witch The Log Mega Knight
Witch Mega Knight Knight Valkyrie Freeze
Witch Knight Firecracker Valkyrie Mega Knight Skeleton King
Firecracker Valkyrie The Log Mega Knight
Freeze The Log Firecracker Valkyrie Mega Knight
Firecracker Freeze Witch
Valkyrie The Log Mega Knight
Witch Skeleton King
Knight Firecracker Valkyrie Mega Knight
Valkyrie Witch Knight Firecracker Freeze The Log Mega Knight Skeleton King
Firecracker Witch
Mega Knight Knight Valkyrie Freeze Witch The Log
Valkyrie Mega Knight Firecracker Freeze Witch The Log Skeleton King
Knight Mega Knight Skeleton King
Freeze The Log Mega Knight
Mega Knight Knight Firecracker Valkyrie Witch
Valkyrie Mega Knight Knight Firecracker Witch The Log
Valkyrie Freeze Witch The Log Knight Firecracker Mega Knight
Valkyrie Mega Knight Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch
Knight Firecracker Valkyrie The Log Mega Knight
Mega Knight Knight Valkyrie Witch The Log
Valkyrie Mega Knight Knight The Log
Knight Valkyrie Witch Mega Knight
Firecracker Freeze Witch
Knight Valkyrie Witch
Mega Knight Knight Valkyrie
Freeze Mega Knight Knight Firecracker Valkyrie Witch The Log
Witch
Mega Knight Knight Valkyrie Witch
Mega Knight Valkyrie The Log
Mega Knight Knight Valkyrie Witch Skeleton King
Firecracker Valkyrie Witch Mega Knight
Witch Knight Firecracker Valkyrie Freeze The Log Skeleton King
Valkyrie Mega Knight Firecracker Freeze Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Freeze The Log
Firecracker The Log
The Log
Knight Firecracker Valkyrie Freeze The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Freeze Witch
Firecracker Witch The Log
The Log Firecracker Freeze
The Log Firecracker
Firecracker Knight Valkyrie The Log
Firecracker
Knight Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Freeze
Firecracker The Log Mega Knight
Firecracker Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Freeze The Log Valkyrie Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Freeze Witch
The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker The Log
Freeze Witch
Firecracker Witch
Freeze
The Log
Knight Firecracker Valkyrie Mega Knight
The Log Firecracker Skeleton King
Firecracker Mega Knight
Firecracker Freeze Witch The Log Skeleton King
Firecracker Witch
Firecracker Freeze Witch The Log Mega Knight
Firecracker Mega Knight

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