My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower Bandit
Barbarian Barrel
Knight Firecracker Valkyrie Inferno Tower Bandit Electro Wizard
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Bandit Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Bandit Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Knight Valkyrie Inferno Tower Bandit Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Bandit Valkyrie Hog Rider Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Bandit Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Electro Wizard
Firecracker
Knight Hog Rider Valkyrie Bandit Mega Knight
Valkyrie
Hog Rider Firecracker Bandit Electro Wizard
Hog Rider
Knight Firecracker Valkyrie Bandit Electro Wizard Mega Knight
Inferno Tower
Bandit
Firecracker Valkyrie Hog Rider Electro Wizard Mega Knight
Electro Wizard
Knight Valkyrie Hog Rider Bandit Mega Knight
Mega Knight
Firecracker Hog Rider Bandit Electro Wizard

Defense Synergies 5 12

Knight
Firecracker Inferno Tower Electro Wizard
Firecracker
Knight Valkyrie Inferno Tower Bandit Electro Wizard Mega Knight
Valkyrie
Firecracker Inferno Tower Bandit Electro Wizard
Hog Rider
Inferno Tower
Knight Electro Wizard Firecracker Valkyrie Bandit Mega Knight
Bandit
Firecracker Valkyrie Inferno Tower Electro Wizard Mega Knight
Electro Wizard
Knight Inferno Tower Firecracker Valkyrie Bandit Mega Knight
Mega Knight
Firecracker Inferno Tower Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Inferno Tower Electro Wizard
Inferno Tower Knight Firecracker Valkyrie Bandit Electro Wizard Mega Knight
Inferno Tower Mega Knight Knight Valkyrie Bandit Electro Wizard
Inferno Tower Knight Firecracker Valkyrie Bandit Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard Firecracker
Valkyrie Inferno Tower Bandit Electro Wizard Mega Knight
Inferno Tower
Knight Firecracker Valkyrie Inferno Tower Bandit Electro Wizard Mega Knight
Valkyrie Electro Wizard Knight Firecracker Bandit Mega Knight
Inferno Tower Firecracker Electro Wizard
Inferno Tower Mega Knight Knight Valkyrie Bandit Electro Wizard
Valkyrie Mega Knight Firecracker Electro Wizard
Inferno Tower Knight Bandit Electro Wizard Mega Knight
Inferno Tower Bandit Electro Wizard Mega Knight
Mega Knight Knight Firecracker Valkyrie Inferno Tower Electro Wizard
Mega Knight Knight Firecracker Valkyrie Bandit Electro Wizard
Valkyrie Knight Firecracker Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Knight Firecracker Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Knight Firecracker Valkyrie Mega Knight
Bandit Mega Knight Knight Valkyrie Inferno Tower Electro Wizard
Valkyrie Mega Knight Knight Inferno Tower Bandit Electro Wizard
Inferno Tower Knight Valkyrie Bandit Mega Knight
Firecracker Electro Wizard
Knight Valkyrie Inferno Tower Bandit Electro Wizard
Inferno Tower Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Knight Firecracker Valkyrie Inferno Tower Bandit
Inferno Tower
Mega Knight Knight Valkyrie Inferno Tower
Mega Knight Valkyrie Electro Wizard
Mega Knight Knight Valkyrie Inferno Tower Bandit
Firecracker Valkyrie Mega Knight
Inferno Tower Electro Wizard Knight Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Bandit
Firecracker Bandit Electro Wizard
Bandit
Knight Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker Bandit
Electro Wizard
Firecracker Knight Valkyrie Bandit Electro Wizard
Firecracker
Knight Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit Mega Knight
Firecracker Bandit Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Bandit Electro Wizard
Bandit Mega Knight
Firecracker Bandit
Firecracker Electro Wizard
Electro Wizard Firecracker
Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Bandit
Firecracker Electro Wizard
Knight Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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