My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Firecracker Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton Army Witch
The Log
Firecracker Hog Rider Skeleton Army Witch
Earthquake
Firecracker Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Skeleton Army Witch Inferno Dragon
Fireball
Firecracker Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Firecracker Skeleton Army Witch
Lightning
Knight Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Valkyrie Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Witch
Firecracker
Knight Hog Rider Valkyrie Inferno Dragon Mega Knight
Valkyrie
Hog Rider Firecracker Witch
Hog Rider
Knight Firecracker Valkyrie Witch Mega Knight
Skeleton Army
Witch
Knight Valkyrie Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Hog Rider Witch

Defense Synergies 2 8

Knight
Firecracker Skeleton Army Witch
Firecracker
Knight Valkyrie Skeleton Army Mega Knight
Valkyrie
Firecracker Witch
Hog Rider
Skeleton Army
Knight Firecracker Inferno Dragon
Witch
Knight Valkyrie Mega Knight
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Firecracker Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Skeleton Army Inferno Dragon Knight Firecracker Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Knight Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Knight Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Mega Knight
Inferno Dragon Firecracker Witch
Valkyrie Mega Knight
Witch Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Knight Firecracker Mega Knight
Inferno Dragon Firecracker Witch
Skeleton Army Mega Knight Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Firecracker Witch
Skeleton Army Inferno Dragon Knight Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Knight Firecracker Skeleton Army Witch
Valkyrie Witch Knight Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Skeleton Army Mega Knight Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Witch
Knight Firecracker Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Knight
Knight Valkyrie Skeleton Army Witch Inferno Dragon Mega Knight
Firecracker Witch
Skeleton Army Knight Valkyrie Witch
Mega Knight Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Knight Firecracker Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Knight Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Knight Firecracker Valkyrie Inferno Dragon
Valkyrie Mega Knight Firecracker Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker Knight Valkyrie
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch Inferno Dragon
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch
Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Army Witch
Firecracker Witch
Knight Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Inferno Dragon
Firecracker Mega Knight

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