My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Valkyrie
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Knight Valkyrie Goblinstein
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Tornado Valkyrie Hog Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider The Log
Firecracker
Knight Hog Rider Valkyrie Tornado P.E.K.K.A
Valkyrie
Hog Rider Firecracker Tornado P.E.K.K.A
Hog Rider
Knight Firecracker Valkyrie The Log Tornado
Tornado
P.E.K.K.A Firecracker Valkyrie Hog Rider The Log
P.E.K.K.A
Tornado Firecracker Valkyrie The Log
The Log
Hog Rider Knight Tornado P.E.K.K.A
Goblinstein

Defense Synergies 5 8

Knight
Firecracker Tornado The Log
Firecracker
Knight Valkyrie The Log Tornado P.E.K.K.A
Valkyrie
Firecracker Tornado P.E.K.K.A The Log
Hog Rider
Tornado
P.E.K.K.A Knight Firecracker Valkyrie The Log
P.E.K.K.A
Tornado The Log Firecracker Valkyrie
The Log
Firecracker P.E.K.K.A Knight Valkyrie Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie The Log
P.E.K.K.A Knight Firecracker Valkyrie The Log
Tornado P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Firecracker Valkyrie
Firecracker Valkyrie Tornado P.E.K.K.A The Log
Tornado The Log Firecracker Valkyrie
Tornado Firecracker
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Tornado
Knight Tornado Firecracker Valkyrie
Valkyrie Knight Firecracker Tornado The Log
Firecracker Tornado
P.E.K.K.A Knight Valkyrie The Log
Valkyrie Firecracker Tornado P.E.K.K.A The Log
P.E.K.K.A Knight
Tornado P.E.K.K.A The Log
Knight Firecracker Valkyrie Tornado P.E.K.K.A
Valkyrie Knight Firecracker Tornado The Log
Valkyrie Tornado The Log Knight Firecracker
P.E.K.K.A Tornado
Valkyrie Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A
Knight Firecracker Valkyrie The Log
P.E.K.K.A Knight Valkyrie The Log
Valkyrie P.E.K.K.A Knight Tornado The Log
P.E.K.K.A Knight Valkyrie
Firecracker Tornado
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Firecracker Valkyrie Tornado The Log
P.E.K.K.A
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Valkyrie Tornado The Log
P.E.K.K.A Knight Valkyrie
Firecracker Valkyrie
Knight Firecracker Valkyrie Tornado P.E.K.K.A The Log
Valkyrie Firecracker P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker Tornado The Log
The Log
Knight Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Knight Valkyrie Tornado The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Valkyrie Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Valkyrie
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Firecracker Tornado
The Log
Knight Firecracker Valkyrie
The Log Firecracker
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log
P.E.K.K.A
Firecracker

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