My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Inferno Tower Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Valkyrie Inferno Tower Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Inferno Tower Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Valkyrie Skeleton Army Witch
Fireball
Firecracker Inferno Tower Skeleton Army Witch
Poison
Firecracker Inferno Tower Skeleton Army Witch
Lightning
Knight Valkyrie Inferno Tower Witch Goblinstein
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Firecracker Skeleton Army Valkyrie Inferno Tower Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Firecracker Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch
Firecracker
Knight Valkyrie Mirror
Valkyrie
Firecracker Witch
Inferno Tower
Mirror
Firecracker Skeleton Army
Skeleton Army
Mirror
Witch
Knight Valkyrie
Goblinstein

Defense Synergies 5 9

Knight
Firecracker Inferno Tower Skeleton Army Witch
Firecracker
Knight Valkyrie Inferno Tower Mirror Skeleton Army
Valkyrie
Firecracker Inferno Tower Mirror Witch
Inferno Tower
Knight Skeleton Army Firecracker Valkyrie Mirror
Mirror
Skeleton Army Firecracker Valkyrie Inferno Tower
Skeleton Army
Inferno Tower Mirror Knight Firecracker
Witch
Knight Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Inferno Tower
Inferno Tower Skeleton Army Knight Firecracker Valkyrie Witch
Inferno Tower Skeleton Army Witch Knight Valkyrie
Inferno Tower Skeleton Army Witch Knight Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie
Inferno Tower Firecracker Witch
Valkyrie Inferno Tower
Inferno Tower Witch Skeleton Army
Knight Skeleton Army Firecracker Valkyrie Inferno Tower
Valkyrie Skeleton Army Witch Knight Firecracker
Inferno Tower Firecracker Witch
Inferno Tower Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Firecracker Witch
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army
Knight Firecracker Valkyrie Inferno Tower Skeleton Army Witch
Knight Firecracker Valkyrie Skeleton Army Witch
Valkyrie Witch Knight Firecracker
Inferno Tower
Valkyrie Skeleton Army Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Inferno Tower Witch
Knight Firecracker Valkyrie
Skeleton Army Knight Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Knight Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army Witch
Firecracker Witch
Skeleton Army Knight Valkyrie Inferno Tower Witch
Inferno Tower Knight Valkyrie Skeleton Army
Knight Firecracker Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Knight Valkyrie Inferno Tower Witch
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie Inferno Tower Witch
Firecracker Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Knight Firecracker Valkyrie
Valkyrie Firecracker Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker Knight Valkyrie
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker
Firecracker Valkyrie Witch
Firecracker Valkyrie Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Skeleton Army Witch
Firecracker Witch
Knight Firecracker Valkyrie
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

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