My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie P.E.K.K.A Ice Wizard Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Bandit Ram Rider
Barbarian Barrel
Knight Firecracker Valkyrie Ice Wizard Bandit Electro Wizard
The Log
Firecracker Bandit Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie P.E.K.K.A Ice Wizard Bandit Electro Wizard Ram Rider
Fireball
Firecracker Ice Wizard Bandit Electro Wizard Ram Rider
Poison
Firecracker Ice Wizard Electro Wizard
Lightning
Knight Valkyrie Ice Wizard Bandit Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Ice Wizard Bandit Valkyrie Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Ice Wizard Bandit

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Ice Wizard Electro Wizard Ram Rider
Firecracker
Knight Valkyrie P.E.K.K.A Bandit Ram Rider
Valkyrie
Firecracker P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A
Electro Wizard Firecracker Valkyrie Ice Wizard Ram Rider
Ice Wizard
Knight P.E.K.K.A Bandit Ram Rider
Bandit
Firecracker Valkyrie Ice Wizard Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Knight Valkyrie Bandit Ram Rider
Ram Rider
Knight Firecracker Valkyrie P.E.K.K.A Ice Wizard Bandit Electro Wizard

Defense Synergies 4 14

Knight
Firecracker Ice Wizard Electro Wizard
Firecracker
Knight Valkyrie P.E.K.K.A Ice Wizard Bandit Electro Wizard
Valkyrie
Firecracker P.E.K.K.A Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Firecracker Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Knight Firecracker Valkyrie P.E.K.K.A Bandit
Bandit
Firecracker Valkyrie Ice Wizard Electro Wizard Ram Rider
Electro Wizard
Knight Firecracker Valkyrie P.E.K.K.A Bandit Ram Rider
Ram Rider
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Knight Firecracker Valkyrie Ice Wizard Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Knight Valkyrie Ice Wizard Bandit Electro Wizard
P.E.K.K.A Knight Firecracker Valkyrie Ice Wizard Bandit Electro Wizard Ram Rider
Firecracker Valkyrie P.E.K.K.A
Firecracker Valkyrie Ice Wizard Bandit Electro Wizard
Electro Wizard Ram Rider Firecracker Ice Wizard
Valkyrie P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Ice Wizard
Knight Firecracker Valkyrie Ice Wizard Bandit Electro Wizard
Valkyrie Ice Wizard Electro Wizard Knight Firecracker Bandit Ram Rider
Firecracker Ice Wizard Electro Wizard Ram Rider
P.E.K.K.A Knight Valkyrie Ice Wizard Bandit Electro Wizard Ram Rider
Valkyrie Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard Ram Rider
P.E.K.K.A Bandit Electro Wizard Ram Rider
Knight Firecracker Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Knight Firecracker Ice Wizard Bandit Electro Wizard Ram Rider
Valkyrie Knight Firecracker Ice Wizard Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Valkyrie Knight Firecracker P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Knight Firecracker Valkyrie
P.E.K.K.A Bandit Knight Valkyrie Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Knight Bandit Electro Wizard Ram Rider
P.E.K.K.A Knight Valkyrie Bandit Ram Rider
Firecracker Ice Wizard Electro Wizard Ram Rider
P.E.K.K.A Knight Valkyrie Ice Wizard Bandit Electro Wizard Ram Rider
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Electro Wizard Knight Firecracker Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie Bandit Ram Rider
Firecracker Valkyrie
Electro Wizard Knight Firecracker Valkyrie P.E.K.K.A
Valkyrie Firecracker P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Bandit
Firecracker Ice Wizard Bandit Electro Wizard Ram Rider
Bandit
Knight Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Ice Wizard Ram Rider
Firecracker
Firecracker Ice Wizard Ram Rider
Firecracker Bandit Ram Rider
Electro Wizard
Firecracker Knight Valkyrie Bandit Electro Wizard Ram Rider
Firecracker
Knight Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Bandit Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie Ice Wizard
Firecracker Ice Wizard Bandit Electro Wizard Ram Rider
Bandit Ram Rider
Firecracker Bandit
Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker
Bandit
Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Bandit
Firecracker Ice Wizard Electro Wizard Ram Rider
Knight Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard
P.E.K.K.A
Firecracker

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