My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Battle Ram Goblin Barrel Skeleton Army
Zap
Firecracker Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Firecracker Valkyrie Battle Ram Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Battle Ram Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Firecracker Valkyrie Battle Ram Wizard Goblin Barrel Skeleton Army
Fireball
Firecracker Battle Ram Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Knight Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Skeleton Army Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Goblin Barrel Wizard The Log
Firecracker
Knight Valkyrie Battle Ram Goblin Barrel
Valkyrie
Goblin Barrel Firecracker Battle Ram Wizard
Battle Ram
Knight The Log Firecracker Valkyrie Goblin Barrel
Wizard
Knight Valkyrie
Goblin Barrel
Knight Valkyrie Firecracker Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Battle Ram Knight

Defense Synergies 3 9

Knight
Firecracker Wizard Skeleton Army The Log
Firecracker
Knight Valkyrie The Log Skeleton Army
Valkyrie
Firecracker Wizard The Log
Battle Ram
Wizard
Knight Valkyrie Skeleton Army The Log
Goblin Barrel
Skeleton Army
Knight Firecracker Wizard The Log
The Log
Firecracker Knight Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard The Log
Skeleton Army Knight Firecracker Valkyrie The Log
Skeleton Army Knight Valkyrie
Skeleton Army Knight Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army The Log Firecracker Valkyrie
Firecracker Wizard
Valkyrie The Log
Skeleton Army
Knight Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Knight Firecracker Wizard The Log
Firecracker Wizard
Skeleton Army Knight Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Firecracker The Log
Skeleton Army Knight
Skeleton Army The Log
Wizard Knight Firecracker Valkyrie Skeleton Army
Knight Firecracker Valkyrie Wizard Skeleton Army The Log
Valkyrie Wizard The Log Knight Firecracker
Valkyrie Wizard Skeleton Army Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army
Knight Firecracker Valkyrie Wizard The Log
Skeleton Army Knight Valkyrie The Log
Valkyrie Skeleton Army Knight The Log
Knight Valkyrie Skeleton Army
Firecracker Wizard
Skeleton Army Knight Valkyrie
Knight Valkyrie Skeleton Army
Knight Firecracker Valkyrie Skeleton Army The Log
Skeleton Army
Knight Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Knight Firecracker Valkyrie The Log
Valkyrie Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log
The Log
Knight Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Knight Valkyrie Wizard The Log
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Skeleton Army
Firecracker Wizard
The Log
Knight Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard

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