My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Baby Dragon Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Miner Inferno Dragon
Giant Snowball
Skeleton Army Baby Dragon Miner Inferno Dragon
Zap
Firecracker Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton Army
The Log
Firecracker Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Valkyrie Skeleton Army Baby Dragon Prince Miner Inferno Dragon
Fireball
Firecracker Skeleton Army Baby Dragon Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Knight Valkyrie Baby Dragon Prince Inferno Dragon
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Miner Valkyrie Baby Dragon Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Skeleton Army Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Prince Miner
Firecracker
Knight Miner Valkyrie Baby Dragon Prince Inferno Dragon
Valkyrie
Prince Firecracker Baby Dragon
Skeleton Army
Baby Dragon
Knight Firecracker Valkyrie Prince Miner Inferno Dragon
Prince
Valkyrie Knight Firecracker Baby Dragon Miner
Miner
Firecracker Knight Baby Dragon Prince Inferno Dragon
Inferno Dragon
Firecracker Baby Dragon Miner

Defense Synergies 2 11

Knight
Firecracker Skeleton Army Baby Dragon
Firecracker
Knight Valkyrie Skeleton Army Baby Dragon Prince
Valkyrie
Firecracker Baby Dragon Prince
Skeleton Army
Knight Firecracker Prince Inferno Dragon
Baby Dragon
Knight Firecracker Valkyrie Prince Inferno Dragon
Prince
Firecracker Valkyrie Skeleton Army Baby Dragon
Miner
Inferno Dragon
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Baby Dragon
Skeleton Army Inferno Dragon Knight Firecracker Valkyrie Prince
Skeleton Army Prince Knight Valkyrie Inferno Dragon
Skeleton Army Prince Inferno Dragon Knight Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Baby Dragon
Inferno Dragon Firecracker Baby Dragon
Valkyrie Baby Dragon
Inferno Dragon Skeleton Army Prince
Knight Skeleton Army Firecracker Valkyrie Prince Miner
Valkyrie Skeleton Army Knight Firecracker Baby Dragon
Inferno Dragon Firecracker Baby Dragon
Skeleton Army Prince Knight Valkyrie
Valkyrie Skeleton Army Firecracker Baby Dragon Prince
Skeleton Army Inferno Dragon Knight Prince
Skeleton Army Prince Inferno Dragon
Knight Firecracker Valkyrie Skeleton Army Prince
Valkyrie Knight Firecracker Skeleton Army Baby Dragon Prince
Valkyrie Baby Dragon Knight Firecracker Inferno Dragon
Prince Inferno Dragon
Valkyrie Skeleton Army Knight Firecracker Baby Dragon Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Prince
Knight Firecracker Valkyrie Baby Dragon Prince Miner Inferno Dragon
Skeleton Army Knight Valkyrie Prince
Valkyrie Skeleton Army Prince Knight
Knight Valkyrie Skeleton Army Prince Inferno Dragon
Firecracker Baby Dragon
Skeleton Army Prince Knight Valkyrie
Knight Valkyrie Skeleton Army Prince Inferno Dragon
Knight Firecracker Valkyrie Skeleton Army Baby Dragon Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Knight Valkyrie
Firecracker Valkyrie Skeleton Army Baby Dragon
Skeleton Army Knight Firecracker Valkyrie Baby Dragon Prince Inferno Dragon
Valkyrie Firecracker Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Miner
Baby Dragon Miner
Knight Firecracker Valkyrie Prince
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Miner Firecracker
Prince
Firecracker Miner Knight Valkyrie Prince
Firecracker Baby Dragon
Knight Firecracker Baby Dragon Miner
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Valkyrie Baby Dragon Miner
Baby Dragon Prince
Prince
Baby Dragon
Firecracker Valkyrie Baby Dragon
Inferno Dragon
Firecracker Miner Baby Dragon
Baby Dragon Prince Miner
Miner Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Miner
Firecracker
Prince
Firecracker
Skeleton Army Prince
Firecracker Baby Dragon
Miner Knight Firecracker Valkyrie Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Prince
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Prince Miner
Prince Inferno Dragon
Firecracker

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