My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards Witch
Zap
Firecracker Guards Witch Prince
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Guards Witch
The Log
Firecracker Guards Witch Prince
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Knight Firecracker Valkyrie Wizard Guards Witch Prince
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Guards Witch
Lightning
Knight Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Valkyrie Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Guards Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Witch Prince
Firecracker
Knight Valkyrie Prince Mega Knight
Valkyrie
Prince Firecracker Wizard Witch
Wizard
Knight Valkyrie Prince Mega Knight
Guards
Witch
Knight Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Knight Firecracker Wizard Witch
Mega Knight
Prince Firecracker Wizard Witch

Defense Synergies 2 15

Knight
Firecracker Wizard Witch
Firecracker
Knight Valkyrie Guards Prince Mega Knight
Valkyrie
Firecracker Wizard Witch Prince
Wizard
Knight Valkyrie Guards Prince Mega Knight
Guards
Firecracker Wizard Witch Prince
Witch
Knight Valkyrie Guards Prince Mega Knight
Prince
Firecracker Valkyrie Wizard Guards Witch
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Knight Firecracker Valkyrie Witch Prince Mega Knight
Witch Prince Mega Knight Knight Valkyrie
Witch Prince Knight Firecracker Valkyrie Guards Mega Knight
Firecracker Valkyrie Prince Mega Knight
Firecracker Valkyrie Guards Mega Knight
Firecracker Wizard Witch
Valkyrie Mega Knight
Witch Prince
Knight Guards Firecracker Valkyrie Prince Mega Knight
Valkyrie Guards Witch Knight Firecracker Wizard Mega Knight
Firecracker Wizard Witch
Prince Mega Knight Knight Valkyrie Wizard Guards Witch
Valkyrie Wizard Mega Knight Firecracker Guards Witch Prince
Knight Prince Mega Knight
Prince Mega Knight
Wizard Mega Knight Knight Firecracker Valkyrie Witch Prince
Valkyrie Mega Knight Knight Firecracker Wizard Guards Witch Prince
Valkyrie Wizard Witch Knight Firecracker Guards Mega Knight
Prince
Valkyrie Wizard Mega Knight Knight Firecracker Guards Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Mega Knight Witch Prince
Knight Firecracker Valkyrie Wizard Prince Mega Knight
Guards Mega Knight Knight Valkyrie Witch Prince
Valkyrie Guards Prince Mega Knight Knight
Knight Valkyrie Guards Witch Prince Mega Knight
Firecracker Wizard Witch
Guards Prince Knight Valkyrie Witch
Mega Knight Knight Valkyrie Prince
Mega Knight Knight Firecracker Valkyrie Witch Prince
Witch Guards
Mega Knight Knight Valkyrie Guards Witch Prince
Mega Knight Valkyrie Guards Prince
Prince Mega Knight Knight Valkyrie Wizard Guards Witch
Wizard Firecracker Valkyrie Witch Mega Knight
Guards Witch Knight Firecracker Valkyrie Prince
Valkyrie Mega Knight Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Guards
Firecracker
Knight Firecracker Valkyrie Guards Prince
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Guards Prince
Firecracker Knight Valkyrie Wizard Prince
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker Prince
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Prince Mega Knight
Firecracker Valkyrie Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Firecracker Valkyrie Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Prince Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Guards Witch
Wizard Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard
Guards Witch Prince
Firecracker Wizard Witch
Knight Firecracker Valkyrie Wizard Prince Mega Knight
Firecracker Wizard
Firecracker Prince Mega Knight
Firecracker Guards Witch
Firecracker Witch
Firecracker Witch Prince Mega Knight
Prince
Firecracker Wizard Mega Knight

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