My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Witch Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Witch Princess
Zap
Firecracker Witch Princess Bandit
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Witch Princess Bandit
The Log
Firecracker Witch Princess Bandit
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Knight Firecracker Valkyrie Wizard Witch Princess Bandit
Fireball
Firecracker Wizard Witch Princess Bandit
Poison
Firecracker Wizard Witch Princess
Lightning
Knight Valkyrie Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Princess Bandit Valkyrie Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Princess Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess Wizard Witch
Firecracker
Knight Valkyrie Princess Bandit Mega Knight
Valkyrie
Firecracker Wizard Witch Bandit
Wizard
Knight Valkyrie Bandit Mega Knight
Witch
Knight Valkyrie Bandit Mega Knight
Princess
Knight Firecracker Mega Knight
Bandit
Firecracker Valkyrie Wizard Witch Mega Knight
Mega Knight
Firecracker Wizard Witch Princess Bandit

Defense Synergies 3 16

Knight
Firecracker Princess Wizard Witch
Firecracker
Knight Valkyrie Princess Bandit Mega Knight
Valkyrie
Firecracker Wizard Witch Princess Bandit
Wizard
Knight Valkyrie Bandit Mega Knight
Witch
Knight Valkyrie Bandit Mega Knight
Princess
Knight Firecracker Valkyrie Bandit Mega Knight
Bandit
Firecracker Valkyrie Wizard Witch Princess Mega Knight
Mega Knight
Firecracker Wizard Witch Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Knight Firecracker Valkyrie Witch Bandit Mega Knight
Witch Mega Knight Knight Valkyrie Bandit
Witch Knight Firecracker Valkyrie Bandit Mega Knight
Firecracker Valkyrie Princess Mega Knight
Firecracker Valkyrie Bandit Mega Knight
Firecracker Wizard Witch Princess
Valkyrie Bandit Mega Knight
Witch Princess
Knight Firecracker Valkyrie Bandit Mega Knight
Valkyrie Witch Knight Firecracker Wizard Princess Bandit Mega Knight
Firecracker Wizard Witch Princess
Mega Knight Knight Valkyrie Wizard Witch Bandit
Valkyrie Wizard Mega Knight Firecracker Witch Princess
Knight Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Knight Firecracker Valkyrie Witch
Mega Knight Knight Firecracker Valkyrie Wizard Witch Bandit
Valkyrie Wizard Witch Knight Firecracker Princess Bandit Mega Knight
Valkyrie Wizard Mega Knight Knight Firecracker Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch Bandit
Bandit Knight Firecracker Valkyrie Wizard Mega Knight
Bandit Mega Knight Knight Valkyrie Witch
Valkyrie Mega Knight Knight Bandit
Knight Valkyrie Witch Bandit Mega Knight
Firecracker Wizard Witch Princess
Knight Valkyrie Witch Bandit
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Valkyrie Witch Bandit
Witch
Mega Knight Knight Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Wizard Witch Bandit
Wizard Firecracker Valkyrie Witch Princess Mega Knight
Witch Knight Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Valkyrie Bandit
Firecracker Princess Bandit
Bandit
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Witch Princess
Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Firecracker Wizard Bandit
Firecracker Knight Valkyrie Wizard Princess Bandit
Firecracker Wizard Princess
Knight Firecracker Princess Bandit
Firecracker Princess Bandit
Princess Firecracker
Firecracker Wizard Witch Princess Bandit
Firecracker Wizard Princess Bandit Mega Knight
Firecracker Wizard Princess Bandit Mega Knight
Firecracker Valkyrie Wizard Witch Princess Mega Knight
Mega Knight
Wizard Princess
Firecracker Valkyrie Wizard Witch Princess Mega Knight
Witch
Firecracker Wizard Witch Princess Bandit
Wizard Witch Princess Bandit Mega Knight
Firecracker Bandit
Firecracker Wizard Witch Princess
Firecracker Wizard Witch
Wizard Bandit Mega Knight
Firecracker Princess
Mega Knight
Firecracker Wizard Princess
Witch Princess Bandit
Firecracker Wizard Witch Princess
Knight Firecracker Valkyrie Wizard Princess Mega Knight
Firecracker Wizard Princess
Firecracker Mega Knight
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess Bandit Mega Knight
Firecracker Wizard Mega Knight

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