My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Inferno Dragon
Giant Snowball
Wall Breakers Goblin Barrel Inferno Dragon
Zap
Firecracker Wall Breakers Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Firecracker Wall Breakers Goblin Barrel Electro Wizard
The Log
Firecracker Wall Breakers Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Knight Firecracker Wall Breakers Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Firecracker Wall Breakers Goblin Barrel Electro Wizard Inferno Dragon
Poison
Firecracker Electro Wizard
Lightning
Knight Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Firecracker Goblin Barrel Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wall Breakers Goblin Barrel The Log Electro Wizard
Firecracker
Knight Wall Breakers Goblin Barrel Inferno Dragon Mega Knight
Wall Breakers
Knight Firecracker The Log Electro Wizard Mega Knight
Goblin Barrel
Knight Firecracker Mega Knight
The Log
Knight Wall Breakers Mega Knight
Electro Wizard
Knight Wall Breakers Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Wall Breakers Goblin Barrel The Log Electro Wizard

Defense Synergies 3 9

Knight
Firecracker Electro Wizard The Log
Firecracker
Knight The Log Electro Wizard Mega Knight
Wall Breakers
Goblin Barrel
The Log
Firecracker Knight Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Knight Firecracker The Log Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
Inferno Dragon Knight Firecracker The Log Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Firecracker
The Log Electro Wizard Mega Knight
Inferno Dragon
Knight Firecracker Electro Wizard Mega Knight
Electro Wizard Knight Firecracker The Log Mega Knight
Inferno Dragon Firecracker Electro Wizard
Mega Knight Knight The Log Electro Wizard
Mega Knight Firecracker The Log Electro Wizard
Inferno Dragon Knight Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Electro Wizard
Mega Knight Knight Firecracker The Log Electro Wizard
The Log Knight Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Knight Firecracker The Log Inferno Dragon Mega Knight
Mega Knight Knight The Log Electro Wizard
Mega Knight Knight The Log Electro Wizard
Knight Inferno Dragon Mega Knight
Firecracker Electro Wizard
Knight Electro Wizard
Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Knight Firecracker The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight The Log Electro Wizard
Mega Knight Knight
Firecracker Mega Knight
Electro Wizard Knight Firecracker The Log Inferno Dragon
Mega Knight Firecracker The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Knight The Log Electro Wizard
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard
Firecracker Electro Wizard
The Log
Knight Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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