My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Magic Archer Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Skeleton King
Giant Snowball
Witch Ram Rider Skeleton King
Zap
Firecracker Witch Ram Rider Skeleton King
Barbarian Barrel
Knight Firecracker Witch Magic Archer Skeleton King
The Log
Firecracker Witch Ram Rider Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Knight Firecracker Witch Magic Archer Ram Rider Skeleton King
Fireball
Firecracker Witch Magic Archer Ram Rider Skeleton King
Poison
Firecracker Witch Magic Archer Skeleton King
Lightning
Knight Witch Magic Archer Ram Rider Skeleton King
Rocket
Witch Magic Archer Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Magic Archer Skeleton King Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Magic Archer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch The Log Magic Archer Ram Rider
Firecracker
Knight Ram Rider Mega Knight
Witch
Knight Ram Rider Mega Knight Skeleton King
The Log
Knight Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Knight The Log Mega Knight
Ram Rider
Magic Archer Knight Firecracker Witch The Log Mega Knight
Mega Knight
Firecracker Witch The Log Magic Archer Ram Rider
Skeleton King
Witch

Defense Synergies 3 10

Knight
Firecracker Magic Archer Witch The Log
Firecracker
Knight The Log Mega Knight
Witch
Knight The Log Mega Knight
The Log
Firecracker Knight Witch Magic Archer Ram Rider Mega Knight
Magic Archer
Knight The Log Ram Rider Mega Knight
Ram Rider
The Log Magic Archer
Mega Knight
Firecracker Witch The Log Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Magic Archer Ram Rider
Knight Firecracker Witch The Log Ram Rider Mega Knight
Witch Ram Rider Mega Knight Knight
Witch Knight Firecracker Ram Rider Mega Knight Skeleton King
Firecracker The Log Mega Knight
The Log Firecracker Magic Archer Mega Knight
Ram Rider Firecracker Witch Magic Archer
The Log Magic Archer Ram Rider Mega Knight
Witch Skeleton King
Knight Firecracker Mega Knight
Witch Knight Firecracker The Log Magic Archer Ram Rider Mega Knight Skeleton King
Firecracker Witch Magic Archer Ram Rider
Mega Knight Knight Witch The Log Ram Rider
Mega Knight Firecracker Witch The Log Magic Archer Skeleton King
Knight Ram Rider Mega Knight Skeleton King
The Log Ram Rider Mega Knight
Mega Knight Knight Firecracker Witch
Mega Knight Knight Firecracker Witch The Log Magic Archer Ram Rider
Witch The Log Knight Firecracker Magic Archer Ram Rider Mega Knight
Ram Rider
Mega Knight Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Firecracker The Log Magic Archer Mega Knight
Mega Knight Knight Witch The Log Ram Rider
Mega Knight Knight The Log Ram Rider
Knight Witch Ram Rider Mega Knight
Firecracker Witch Magic Archer Ram Rider
Knight Witch Ram Rider
Mega Knight Knight
Mega Knight Knight Firecracker Witch The Log Magic Archer
Witch
Mega Knight Knight Witch
Mega Knight The Log
Mega Knight Knight Witch Ram Rider Skeleton King
Firecracker Witch Magic Archer Mega Knight
Witch Knight Firecracker The Log Magic Archer Skeleton King
Mega Knight Firecracker Witch The Log Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker The Log
Firecracker The Log Magic Archer Ram Rider
The Log Magic Archer
Knight Firecracker The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Witch Magic Archer Ram Rider
Firecracker Witch The Log Magic Archer
The Log Firecracker Magic Archer Ram Rider
The Log Firecracker Ram Rider
Firecracker Knight The Log Magic Archer Ram Rider
Firecracker Magic Archer
Knight Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Witch The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Firecracker The Log Magic Archer Mega Knight
Firecracker Witch The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Witch Magic Archer Mega Knight
Witch
Firecracker The Log Witch Magic Archer Ram Rider
Witch The Log Magic Archer Ram Rider Mega Knight
Firecracker The Log Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch
The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Witch Magic Archer
Firecracker Witch Magic Archer Ram Rider
The Log
Knight Firecracker Magic Archer Mega Knight
The Log Firecracker Magic Archer Skeleton King
Firecracker Mega Knight
Firecracker Witch The Log Magic Archer Skeleton King
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: