My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Firecracker Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army Inferno Dragon
Poison
Firecracker Wizard Skeleton Army
Lightning
Knight Wizard Inferno Dragon Goblinstein
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Skeleton Army Inferno Dragon Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Wizard The Log
Firecracker
Knight Goblin Barrel Inferno Dragon
Wizard
Knight
Goblin Barrel
Knight Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Knight
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 2 9

Knight
Firecracker Wizard Skeleton Army The Log
Firecracker
Knight The Log Skeleton Army
Wizard
Knight Skeleton Army The Log
Goblin Barrel
Skeleton Army
Knight Firecracker Wizard The Log Inferno Dragon
The Log
Firecracker Knight Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
Skeleton Army Inferno Dragon Knight Firecracker The Log
Skeleton Army Knight Inferno Dragon
Skeleton Army Inferno Dragon Knight Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker
Inferno Dragon Firecracker Wizard
The Log
Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker
Skeleton Army Knight Firecracker Wizard The Log
Inferno Dragon Firecracker Wizard
Skeleton Army Knight Wizard The Log
Wizard Skeleton Army Firecracker The Log
Skeleton Army Inferno Dragon Knight
Skeleton Army The Log Inferno Dragon
Wizard Knight Firecracker Skeleton Army
Knight Firecracker Wizard Skeleton Army The Log
Wizard The Log Knight Firecracker Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Firecracker Wizard The Log Inferno Dragon
Skeleton Army Knight The Log
Skeleton Army Knight The Log
Knight Skeleton Army Inferno Dragon
Firecracker Wizard
Skeleton Army Knight
Knight Skeleton Army Inferno Dragon
Knight Firecracker Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army The Log
Skeleton Army Knight Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Knight Firecracker The Log Inferno Dragon
Firecracker Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Knight Wizard The Log
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Inferno Dragon
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Skeleton Army
Firecracker Wizard
The Log
Knight Firecracker Wizard
The Log Firecracker Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Inferno Dragon
Firecracker Wizard

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