My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Skeleton Army Executioner
The Log
Firecracker Goblin Barrel Skeleton Army Prince
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Skeleton Army Prince Executioner P.E.K.K.A
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army Executioner
Poison
Firecracker Wizard Skeleton Army Executioner
Lightning
Knight Wizard Prince Executioner
Rocket
Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Skeleton Army Wizard Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Executioner Wizard Prince
Firecracker
Knight Goblin Barrel Prince P.E.K.K.A
Wizard
Knight Prince P.E.K.K.A
Goblin Barrel
Knight Prince Firecracker Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Knight Firecracker Wizard
Executioner
Knight P.E.K.K.A
P.E.K.K.A
Firecracker Wizard Goblin Barrel Executioner

Defense Synergies 2 11

Knight
Firecracker Executioner Wizard Skeleton Army
Firecracker
Knight Skeleton Army Prince P.E.K.K.A
Wizard
Knight Skeleton Army Prince P.E.K.K.A
Goblin Barrel
Skeleton Army
Knight Firecracker Wizard Prince Executioner
Prince
Firecracker Wizard Skeleton Army Executioner
Executioner
Knight Skeleton Army Prince
P.E.K.K.A
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Executioner
Skeleton Army P.E.K.K.A Knight Firecracker Prince Executioner
Skeleton Army Prince P.E.K.K.A Knight Executioner
Skeleton Army Prince P.E.K.K.A Knight Firecracker
Firecracker Skeleton Army Prince P.E.K.K.A
Skeleton Army Firecracker Executioner
Firecracker Wizard Executioner
P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Knight Skeleton Army Firecracker Prince
Skeleton Army Executioner Knight Firecracker Wizard
Executioner Firecracker Wizard
Skeleton Army Prince P.E.K.K.A Knight Wizard
Wizard Skeleton Army Executioner Firecracker Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Prince
Skeleton Army Prince P.E.K.K.A
Wizard Knight Firecracker Skeleton Army Prince Executioner P.E.K.K.A
Knight Firecracker Wizard Skeleton Army Prince Executioner
Wizard Executioner Knight Firecracker
P.E.K.K.A Prince
Wizard Skeleton Army Knight Firecracker Prince Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Prince P.E.K.K.A
Knight Firecracker Wizard Prince Executioner
Skeleton Army P.E.K.K.A Knight Prince
Skeleton Army Prince P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army Prince Executioner
Firecracker Wizard Executioner
Skeleton Army Prince P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army Prince
P.E.K.K.A Knight Firecracker Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Prince
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Knight Wizard Executioner
Wizard Firecracker Skeleton Army Executioner
Skeleton Army Knight Firecracker Prince Executioner P.E.K.K.A
Executioner Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Executioner
Knight Firecracker Prince
Wizard Executioner Firecracker
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Prince
Firecracker Knight Wizard Prince
Firecracker Wizard Executioner
Knight Firecracker Executioner
Firecracker
Firecracker Prince
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Prince Executioner
Firecracker Wizard
Prince
Wizard
Prince
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Wizard Prince
Firecracker
Firecracker Wizard Executioner
Firecracker Wizard
Wizard
Firecracker
P.E.K.K.A Prince
Firecracker Wizard
Skeleton Army Prince
Firecracker Wizard Executioner
Knight Firecracker Wizard Prince Executioner
Firecracker Wizard Executioner
Firecracker Prince Executioner P.E.K.K.A
Firecracker
Firecracker Executioner
Firecracker Prince Executioner
Prince P.E.K.K.A
Firecracker Wizard

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