My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Witch Royal Ghost Electro Wizard
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Witch Royal Ghost Electro Wizard
Fireball
Firecracker Wizard Goblin Barrel Witch Electro Wizard
Poison
Firecracker Wizard Witch Electro Wizard
Lightning
Knight Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Royal Ghost Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Royal Ghost

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Wizard Witch Electro Wizard
Firecracker
Knight Goblin Barrel Mega Knight
Wizard
Knight Royal Ghost Mega Knight
Goblin Barrel
Knight Firecracker Royal Ghost Mega Knight
Witch
Knight Royal Ghost Mega Knight
Royal Ghost
Wizard Goblin Barrel Witch Electro Wizard Mega Knight
Electro Wizard
Knight Royal Ghost Mega Knight
Mega Knight
Firecracker Wizard Goblin Barrel Witch Royal Ghost Electro Wizard

Defense Synergies 2 13

Knight
Firecracker Electro Wizard Wizard Witch
Firecracker
Knight Electro Wizard Mega Knight
Wizard
Knight Royal Ghost Electro Wizard Mega Knight
Goblin Barrel
Witch
Knight Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Knight Firecracker Wizard Witch Royal Ghost Mega Knight
Mega Knight
Firecracker Wizard Witch Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard
Knight Firecracker Witch Electro Wizard Mega Knight
Witch Mega Knight Knight Electro Wizard
Witch Knight Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard Witch
Electro Wizard Mega Knight
Witch
Knight Firecracker Royal Ghost Electro Wizard Mega Knight
Witch Electro Wizard Knight Firecracker Wizard Royal Ghost Mega Knight
Firecracker Wizard Witch Electro Wizard
Mega Knight Knight Wizard Witch Electro Wizard
Wizard Mega Knight Firecracker Witch Royal Ghost Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Knight Firecracker Witch Electro Wizard
Mega Knight Knight Firecracker Wizard Witch Royal Ghost Electro Wizard
Wizard Witch Knight Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Wizard Royal Ghost Mega Knight Knight Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Royal Ghost Electro Wizard
Electro Wizard Knight Firecracker Wizard Royal Ghost Mega Knight
Mega Knight Knight Witch Electro Wizard
Mega Knight Knight Electro Wizard
Knight Witch Mega Knight
Firecracker Wizard Witch Electro Wizard
Knight Witch Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker Witch
Witch
Mega Knight Knight Witch
Mega Knight Electro Wizard
Mega Knight Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Electro Wizard Knight Firecracker
Mega Knight Firecracker Wizard Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Ghost
Firecracker Royal Ghost Electro Wizard
Knight Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Electro Wizard
Firecracker Knight Wizard Electro Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Electro Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch Royal Ghost Electro Wizard
Wizard Witch Mega Knight
Firecracker
Firecracker Wizard Witch Electro Wizard
Electro Wizard Firecracker Wizard Witch
Wizard Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard
Electro Wizard Witch
Firecracker Wizard Witch Electro Wizard
Knight Firecracker Wizard Electro Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Royal Ghost Electro Wizard Mega Knight

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