My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Witch Graveyard
Zap
Firecracker Witch Graveyard
Barbarian Barrel
Knight Firecracker Wizard Witch Graveyard
The Log
Firecracker Witch Graveyard
Earthquake
Firecracker Witch Graveyard
Arrows
Firecracker Witch Graveyard
Royal Delivery
Knight Firecracker Wizard Witch P.E.K.K.A Graveyard
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Witch Graveyard
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Freeze Wizard Witch Graveyard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Firecracker Freeze Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Graveyard Wizard Witch
Firecracker
Knight P.E.K.K.A Mega Knight
Wizard
Knight P.E.K.K.A Mega Knight
Freeze
Graveyard
Witch
Knight P.E.K.K.A Graveyard Mega Knight
P.E.K.K.A
Firecracker Wizard Witch Graveyard
Graveyard
Knight Freeze Witch P.E.K.K.A Mega Knight
Mega Knight
Firecracker Wizard Witch Graveyard

Defense Synergies 1 9

Knight
Firecracker Wizard Witch
Firecracker
Knight P.E.K.K.A Mega Knight
Wizard
Knight Freeze P.E.K.K.A Mega Knight
Freeze
Wizard Mega Knight
Witch
Knight Mega Knight
P.E.K.K.A
Firecracker Wizard
Graveyard
Mega Knight
Firecracker Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
P.E.K.K.A Knight Firecracker Witch Mega Knight
Witch P.E.K.K.A Mega Knight Knight Freeze
Witch P.E.K.K.A Knight Firecracker Mega Knight
Firecracker P.E.K.K.A Mega Knight
Freeze Firecracker Mega Knight
Firecracker Wizard Freeze Witch
P.E.K.K.A Mega Knight
Witch P.E.K.K.A
Knight Firecracker Mega Knight
Witch Knight Firecracker Wizard Freeze Mega Knight
Firecracker Wizard Witch
P.E.K.K.A Mega Knight Knight Wizard Freeze Witch
Wizard Mega Knight Firecracker Freeze Witch P.E.K.K.A
P.E.K.K.A Knight Mega Knight
Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Firecracker Witch P.E.K.K.A
Mega Knight Knight Firecracker Wizard Witch
Wizard Freeze Witch Knight Firecracker Mega Knight
P.E.K.K.A
Wizard Mega Knight Knight Firecracker Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch P.E.K.K.A
Knight Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Knight Witch
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Witch Mega Knight
Firecracker Wizard Freeze Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Mega Knight Knight
Freeze P.E.K.K.A Mega Knight Knight Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Knight Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Knight Firecracker Freeze P.E.K.K.A
Mega Knight Firecracker Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker
Knight Firecracker Freeze
Wizard Firecracker Mega Knight
Firecracker Wizard Freeze Witch
Firecracker Wizard Witch
Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Knight Wizard
Firecracker Wizard
Knight Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Freeze
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Freeze Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Freeze Witch
Wizard Mega Knight
Firecracker Freeze
P.E.K.K.A Mega Knight
Firecracker Wizard
Freeze Witch
Firecracker Wizard Witch
Freeze
Knight Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker P.E.K.K.A Mega Knight
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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