My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch Golem Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Witch Night Witch
Zap
Firecracker Witch Night Witch
Barbarian Barrel
Knight Firecracker Wizard Witch Night Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Knight Firecracker Wizard Witch Night Witch
Fireball
Firecracker Wizard Witch Night Witch
Poison
Firecracker Wizard Witch Night Witch
Lightning
Knight Wizard Witch Night Witch Goblinstein
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tornado Night Witch Wizard Witch Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Tornado Night Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Witch Night Witch
Firecracker
Knight Tornado Golem
Wizard
Tornado Knight Golem
Tornado
Wizard Firecracker Witch Golem Night Witch
Witch
Knight Tornado Golem
Golem
Night Witch Firecracker Wizard Tornado Witch
Night Witch
Golem Knight Tornado
Goblinstein

Defense Synergies 2 7

Knight
Firecracker Wizard Tornado Witch Night Witch
Firecracker
Knight Tornado Night Witch
Wizard
Tornado Knight
Tornado
Wizard Knight Firecracker Witch
Witch
Knight Tornado
Golem
Night Witch
Knight Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Knight Firecracker Witch Night Witch
Tornado Witch Knight Night Witch
Witch Night Witch Knight Firecracker
Firecracker Tornado
Tornado Firecracker Night Witch
Tornado Firecracker Wizard Witch Night Witch
Witch Tornado Night Witch
Knight Tornado Firecracker Night Witch
Witch Knight Firecracker Wizard Tornado Night Witch
Firecracker Wizard Tornado Witch Night Witch
Night Witch Knight Wizard Witch
Wizard Firecracker Tornado Witch Night Witch
Knight
Tornado
Wizard Knight Firecracker Tornado Witch Night Witch
Knight Firecracker Wizard Tornado Witch Night Witch
Wizard Tornado Witch Knight Firecracker
Tornado
Wizard Knight Firecracker Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Firecracker Wizard
Knight Witch
Knight Tornado Night Witch
Knight Witch Night Witch
Firecracker Wizard Tornado Witch
Knight Witch Night Witch
Knight
Knight Firecracker Tornado Witch
Witch
Knight Witch
Tornado
Knight Wizard Witch Night Witch
Wizard Firecracker Witch
Witch Knight Firecracker Tornado Night Witch
Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado
Knight Firecracker
Wizard Firecracker
Firecracker Wizard Tornado Witch
Firecracker Wizard Tornado Witch
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Tornado Night Witch
Firecracker Knight Wizard Tornado
Firecracker Wizard Tornado
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Tornado
Night Witch
Firecracker Wizard
Firecracker Wizard Tornado Witch
Night Witch
Wizard Tornado
Tornado
Firecracker Tornado Wizard Witch
Witch
Firecracker Wizard Tornado Witch
Wizard Tornado Witch
Firecracker Tornado
Firecracker Wizard Tornado Witch Night Witch
Firecracker Wizard Witch
Night Witch
Wizard Night Witch
Firecracker
Firecracker Wizard
Witch Night Witch
Firecracker Wizard Tornado Witch
Knight Firecracker Wizard
Firecracker Wizard
Tornado
Firecracker
Firecracker Tornado Witch
Firecracker Tornado Witch
Firecracker Tornado Witch
Firecracker Wizard

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